Difference between revisions of "LlGetAttached"
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|helpers | |helpers | ||
|also_functions=*{{LSLG|llAttachToAvatar}} | |also_functions=*{{LSLG|llAttachToAvatar}} | ||
*{{LSLG|llDetachFromAvatar}} | |||
|also_events=*{{LSLG|attach}} | |also_events=*{{LSLG|attach}} | ||
|also_tests | |also_tests | ||
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|cat2 | |cat2 | ||
|cat3 | |cat3 | ||
|cat4 | |cat4 | ||
}} | }} |
Revision as of 06:35, 10 February 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: integer llGetAttached( );224 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns an integer that is the object attachment point or 0 if not attached.
Note: Constants in italic require a viewer compatible with the Project Bento skeleton. |
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