Difference between revisions of "LlGetNumberOfPrims"
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(Removed buggy example script; see BUG-7492 for details) |
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|helpers=<lsl> | |helpers=<lsl> | ||
// Returns the number of prims in the object, ignoring seated avatars | // Returns the number of prims in the object, ignoring seated avatars | ||
integer | integer getNumberOfPrims(){ | ||
{ | if (llGetObjectPrimCount(llGetKey()) == 0 ) return llGetNumberOfPrims(); // attachment | ||
return llGetObjectPrimCount(llGetKey()); // non-attachment | |||
} | } | ||
</lsl> | </lsl> | ||
|also_functions= | |also_functions= |
Revision as of 15:56, 12 November 2014
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Summary
Function: integer llGetNumberOfPrims( );275 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns an integer that is the number of prims in a link set the script is attached to.
Caveats
- The number of prims returned also includes the number of avatars sitting on the object.
Examples
<lsl>default {
state_entry() { llOwnerSay((string)llGetLinkNumber()); llOwnerSay((string)llGetNumberOfPrims()); }}</lsl>
Useful Snippets
<lsl> // Returns the number of prims in the object, ignoring seated avatars integer getNumberOfPrims(){
if (llGetObjectPrimCount(llGetKey()) == 0 ) return llGetNumberOfPrims(); // attachment return llGetObjectPrimCount(llGetKey()); // non-attachment
} </lsl>
See Also
Functions
• | llGetObjectPrimCount | – | Returns the number of prims in any object. | |
• | llGetLinkNumber | – | Returns the link number of the prim the script is in. |