Difference between revisions of "LlGetTextureOffset"
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{{LSL_Function/face|face|ALL_SIDES=as if on | {{LSL_Function/face|face|ALL_SIDES=as if on side zero.}} {{LSL_Function | ||
|func_id=178|func_sleep=0.0|func_energy=10.0 | |func_id=178|func_sleep=0.0|func_energy=10.0 | ||
|func=llGetTextureOffset | |func=llGetTextureOffset | ||
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|also_articles | |also_articles | ||
|notes | |notes | ||
|cat1= | |cat1=Texture | ||
|cat2 | |cat2 | ||
|cat3 | |cat3 | ||
|cat4 | |cat4 | ||
}} | }} |
Revision as of 15:34, 8 August 2007
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Summary
Function: vector llGetTextureOffset( integer face );178 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a vector that is the texture offset of face in the x and y components
• integer | face | – | face number or ALL_SIDES |
If face is ALL_SIDES then the function as if on side zero.
Caveats
- The function silently fails if its face value indicates a face that does not exist.