Difference between revisions of "LlGetTextureRot"

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{{LSLFunctionAll|func_id=180|func_sleep=0.0|func_energy=10.0|func=llGetTextureRot|return_type=float|p1_type=integer|p1_name=side|func_footnote=Returns the texture rotation of side|return_text|spec|caveats|examples|helpers|related|also|notes}}[[Category:LSL_Functions]][[Category:LSL_Stub]]
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{{LSL_Function/face|side|}}
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{{LSL_Function
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|func_id=180|func_sleep=0.0|func_energy=10.0
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|func=llGetTextureRot
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|return_type=float|p1_type=integer|p1_name=side
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|func_footnote
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|func_desc
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|return_text=that is the texture rotation of '''side'''
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|spec
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|caveats
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|constants
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|examples
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|helpers
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|also_functions
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|also_tests
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|also_events
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|also_articles
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|notes
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|cat1
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|cat2
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|cat3
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|cat4
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}}

Revision as of 19:14, 20 February 2007

Summary

Function: float llGetTextureRot( integer side );

Returns a float that is the texture rotation of side

• integer side face number or ALL_SIDES

If side is ALL_SIDES then the function works on all sides.

Caveats

  • The function silently fails if its side value indicates a face that does not exist.
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Examples

Deep Notes

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Signature

function float llGetTextureRot( integer side );