Difference between revisions of "LlGetTimeOfDay"
Jump to navigation
Jump to search
m (<lsl> tag to <source>) |
|||
(15 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{LSL_Function | ||
|func=llGetTimeOfDay | |||
|func_id=80 | |||
|func_sleep=0.0 | |||
|func_energy=10.0 | |||
|return_type=float | |||
|func_footnote=Second Life days cycles are 4 hours long (3 hours of light, 1 hour of dark). The sunrise and sunset time varies slowly. | |||
|func_desc | |||
|return_text=that is the time in seconds with subsecond precision since Second Life midnight or region up-time (time since when the region was brought online/rebooted); whichever is smaller. If the region is configured so the sun stays in a constant position, then the returned value is the region up-time. | |||
|spec | |||
|caveats | |||
|constants | |||
|examples=<source lang="lsl2">//Time will be less than 4 hours unless the sun is locked. | |||
default | |||
{ | |||
touch_start(integer total_number) | |||
{ | |||
float tod = llGetTimeOfDay( ); | |||
llOwnerSay("Time since last region restart or SL midnight (based on SL 4 hour day):"); | |||
integer hours = ((integer)tod / 3600) ; | |||
integer minutes = ((integer)tod / 60) - (hours * 60); | |||
llOwnerSay((string) tod + " seconds which is "+(string) hours+"h "+(string) minutes+"m"); | |||
} | |||
}</source> | |||
|helpers | |||
|also_functions= | |||
{{LSL DefineRow||[[llGetSunDirection]]|}} | |||
|also_events | |||
|also_tests | |||
|also_articles | |||
|notes | |||
|cat1=Time | |||
|cat2=Region | |||
|cat3 | |||
|cat4 | |||
}} |
Revision as of 03:04, 22 January 2015
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: float llGetTimeOfDay( );80 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float that is the time in seconds with subsecond precision since Second Life midnight or region up-time (time since when the region was brought online/rebooted); whichever is smaller. If the region is configured so the sun stays in a constant position, then the returned value is the region up-time.
Second Life days cycles are 4 hours long (3 hours of light, 1 hour of dark). The sunrise and sunset time varies slowly.
Caveats
Examples
//Time will be less than 4 hours unless the sun is locked.
default
{
touch_start(integer total_number)
{
float tod = llGetTimeOfDay( );
llOwnerSay("Time since last region restart or SL midnight (based on SL 4 hour day):");
integer hours = ((integer)tod / 3600) ;
integer minutes = ((integer)tod / 60) - (hours * 60);
llOwnerSay((string) tod + " seconds which is "+(string) hours+"h "+(string) minutes+"m");
}
}
See Also
Functions
• | llGetSunDirection |