Difference between revisions of "LlGiveInventoryList"

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{{LSL_Function/inventory|inventory|uuid=false|type=list of items}}{{LSL_Function
{{LSL_Function/inventory|inventory|uuid=false|insert=list of items}}{{LSL_Function
|func_id=231|func_sleep=3.0|func_energy=10.0
|func_id=231|func_sleep=3.0|func_energy=10.0
|func=llGiveInventoryList
|func=llGiveInventoryList
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|spec
|spec
|caveats=*Does not create a folder when '''avatar''' is a prim [[UUID]].
|caveats=*Does not create a folder when '''avatar''' is a prim [[UUID]].
**The prim must be in the same sim.
**The prim must be in the same region.
|examples=<pre>
|examples=<pre>
// When a user clicks this object, this script will give a folder containing everything in the objects inventory
// When a user clicks this object, this script will give a folder containing everything in the objects inventory

Revision as of 18:33, 15 May 2007

Summary

Function: llGiveInventoryList( key avatar, string folder, list inventory );

Gives inventory items to avatar in a folder

• key avatar
• string folder
• list inventory a list of items in the inventory of the prim this script is in

Caveats

  • This function causes the script to sleep for 3.0 seconds.
  • If inventory is missing from the prim's inventory then an error is shouted on DEBUG_CHANNEL.
  • Does not create a folder when avatar is a prim UUID.
    • The prim must be in the same region.
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Examples

// When a user clicks this object, this script will give a folder containing everything in the objects inventory
// This can serve as a unpacker script for boxed objects

default {

    touch_start(integer total_number) {

        list        inventory;
        string      name;
        integer     num = llGetInventoryNumber(INVENTORY_ALL);
        integer     i;
        
        for (i = 0; i < num; ++i) {
            name = llGetInventoryName(INVENTORY_ALL, i);
            if(llGetInventoryPermMask(name, MASK_NEXT) & PERM_COPY)
                inventory += name;
            else
                llSay(0, "Don't have permissions to give you \""+name+"\".");
        }
        
        
        //we don't want to give them this script
        i = llListFindList(inventory, [llGetScriptName()]);
        inventory = llDeleteSubList(inventory, i, i);
        
        if (llGetListLength(inventory) < 1) {
            llSay(0, "No items to offer."); 
        } else {
            // give folder to agent, use name of object as name of folder we are giving
            llGiveInventoryList(llDetectedKey(0), llGetObjectName(), inventory);
        }
       
    }

}

See Also

Events

Functions

Deep Notes

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Signature

function void llGiveInventoryList( key avatar, string folder, list inventory );