Difference between revisions of "LlOffsetTexture"

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(changed pre into lsl.)
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|p2_type=float|p2_name=v
|p2_type=float|p2_name=v
|p3_type=integer|p3_name=face
|p3_type=integer|p3_name=face
|func_desc=Sets the texture '''u''' & '''v''' offsets for the chosen '''face'''
|func_desc=Sets the texture '''u''' & '''v''' offsets for the chosen '''face'''. If you use vector offsetVec = llGetTextureOffset() to get the vector of the current offset, then u=offsetVec.x and y=offsetVec.y.
|return_text
|return_text
|spec
|spec
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</lsl>
</lsl>
|helpers
|helpers
|also_functions
|also_functions={{LSL DefineRow||[[llGetTextureOffset]]|}}
|also_tests
|also_tests
|also_events
|also_events

Revision as of 08:30, 8 March 2008

Summary

Function: llOffsetTexture( float u, float v, integer face );

Sets the texture u & v offsets for the chosen face. If you use vector offsetVec = llGetTextureOffset() to get the vector of the current offset, then u=offsetVec.x and y=offsetVec.y.

• float u
• float v
• integer face face number or ALL_SIDES

If face is ALL_SIDES then the function works on all sides.

Caveats

  • This function causes the script to sleep for 0.2 seconds.
  • The function silently fails if its face value indicates a face that does not exist.
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Examples

<lsl> //Offsets the textures on 6 sides float offset; default {

   state_entry()
   {
       integer i;
       
       for( i = 1; i < 7; i++ )
       {
           offset = offset + .1;
           llOffsetTexture( (float)offset, (float)offset, i);
       }
   }

}

</lsl>

See Also

Functions

•  llGetTextureOffset

Deep Notes

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Signature

function void llOffsetTexture( float u, float v, integer face );