Difference between revisions of "LlResetTime"
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m (lsl code tagging) |
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**Simulator reset (admin or crash) | **Simulator reset (admin or crash) | ||
**Call to either [[llResetTime]] or [[llGetAndResetTime]] | **Call to either [[llResetTime]] or [[llGetAndResetTime]] | ||
|examples=< | |examples= | ||
<lsl> | |||
default { | default { | ||
state_entry() | state_entry() | ||
Line 23: | Line 24: | ||
} | } | ||
} | } | ||
</ | </lsl> | ||
|helpers | |helpers | ||
|also_functions={{LSL DefineRow||[[llGetTime]]|}} | |also_functions={{LSL DefineRow||[[llGetTime]]|}} |
Revision as of 13:38, 30 March 2008
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Summary
Function: llResetTime( );83 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Resets the script-time timer to zero.
Caveats
- Script time resets when...
- Script reset (user or llResetScript or llResetOtherScript)
- Simulator reset (admin or crash)
- Call to either llResetTime or llGetAndResetTime
Examples
<lsl> default {
state_entry() { llResetTime(); } touch_start(integer num_touch) { float time = llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing. llResetTime(); llSay(0,(string)time + " seconds have elapsed since the last touch." ); }
}
</lsl>See Also
Functions
• | llGetTime | |||
• | llGetAndResetTime |