llResetTime
Revision as of 12:35, 24 October 2007 by Strife Onizuka (talk | contribs)
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Summary
Function: llResetTime( );83 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Resets the script-time timer to zero.
Caveats
- Script time resets when...
- Script reset (user or llResetScript or llResetOtherScript)
- Simulator reset (admin or crash)
- Call to either llResetTime or llGetAndResetTime
Examples
default { state_entry() { llResetTime(); } touch_start(integer num_touch) { float time = llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing. llResetTime(); llSay(0,(string)time + " seconds have elapsed since the last touch." ); } }
See Also
Functions
• | llGetTime | |||
• | llGetAndResetTime |