Difference between revisions of "LlRot2Fwd"
(Added a note to remind people that they can use <1.0, 0.0, 0.0>*rot instead of llRot2Fwd(rot) with unit quaternions) |
Omei Qunhua (talk | contribs) (Provide an example) |
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|caveats | |caveats | ||
|constants | |constants | ||
|examples | |examples= | ||
<lsl> | |||
// Move an object 5 metres forwards along its x axis, when touched, no matter how the object is oriented in world. | |||
default | |||
{ | |||
touch_start(integer total_number) | |||
{ | |||
vector v = llRot2Fwd( llGetRot() ); | |||
llSetPos( llGetPos() + v * 5.0 ); | |||
} | |||
} | |||
</lsl> | |||
|helpers | |helpers | ||
|also_functions= | |also_functions= |
Revision as of 08:51, 6 December 2013
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Summary
Function: vector llRot2Fwd( rotation q );18 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Computes the orientation of the local x-axis relative to the earth.
Returns a vector that is the forward vector defined by q, i.e. a unit vector pointing in the local positive X direction.
• rotation | q |
Can be useful to identify the orientation of the local frontal-plane of the prim, since it's x-axis is always perpendicular to this local frontal plane.
Specification
Mathematically equivalent to: <lsl>ret = llVecNorm(<1., 0., 0.> * q);</lsl> If q is known to be a unit quaternion then it can be simplified as: <lsl>ret = <1., 0., 0.> * q;</lsl> Keep in mind that object and agent rotations will always be unit quaternions. For example, <1.0, 0.0, 0.0>*llGetRot() is about 25-30% faster than llRot2Fwd(llGetRot()) depending on the VM used. If done often and at extremely fast rates, it can be advantageous to even save <1.0, 0.0, 0.0> to a local/global variable and reuse it.
Caveats
Examples
<lsl> // Move an object 5 metres forwards along its x axis, when touched, no matter how the object is oriented in world. default {
touch_start(integer total_number) { vector v = llRot2Fwd( llGetRot() ); llSetPos( llGetPos() + v * 5.0 ); }
}
</lsl>See Also
Functions
• | llRot2Left | |||
• | llRot2Up | |||
• | llRot2Axis | |||
• | llRot2Angle |