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Revision as of 12:01, 6 December 2013 by Omei Qunhua (Talk | contribs)

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Function: vector llRot2Fwd( rotation q );

Computes the orientation of the local x-axis relative to the parent (i.e. the root prim or the world).
Returns a vector that is the forward vector defined by q, i.e. a unit vector pointing in the local positive X direction.

• rotation q


Mathematically equivalent to: <lsl>ret = llVecNorm(<1., 0., 0.> * q);</lsl> If q is known to be a unit quaternion then it can be simplified as: <lsl>ret = <1., 0., 0.> * q;</lsl> Keep in mind that object and agent rotations will always be unit quaternions. For example, <1.0, 0.0, 0.0>*llGetRot() is about 25-30% faster than llRot2Fwd(llGetRot()) depending on the VM used. If done often and at extremely fast rates, it can be advantageous to even save <1.0, 0.0, 0.0> to a local/global variable and reuse it.


<lsl> // Move an object 5 metres forwards along its x axis, when touched, no matter how the object is oriented in world. // Works for a root or child prim default {

   touch_start(integer total_number)
       vector v = llRot2Fwd( llGetLocalRot() );
       llSetPos( llGetLocalPos() + v * 5 );




Can be useful to identify the orientation of the local frontal-plane of the prim, since its x-axis is always perpendicular to this local frontal plane.

See Also


•  llRot2Left
•  llRot2Up
•  llRot2Axis
•  llRot2Angle

Deep Notes

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function vector llRot2Fwd( rotation q );