Difference between revisions of "LlRotTarget"

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|caveats
|caveats
|constants
|constants
|examples
|examples=<pre>
 
 
vector standrot = <0.0, 0.0, 0.0>;
vector fliprot = <45.0, 0.0, 0.0>;
 
// simple two-state rot target detection and rotation by Hypatia Callisto
// works, to detect a rotation target. An example I wrote
// since there is almost zilch for clean examples for
// at_rot_target, not_at_rot_target, llRotTarget, llRotTargetRemove
 
integer rottarget;
 
default
{
 
state_entry(){
 
    rottarget = llRotTarget(llEuler2Rot(fliprot*DEG_TO_RAD), 0.1);
 
    llSetPrimitiveParams ([PRIM_ROTATION, llEuler2Rot(standrot*DEG_TO_RAD)]); // rotate to standrot
 
}
 
    not_at_rot_target()
        {
        llRotTargetRemove( rottarget );
        llOwnerSay("not there");
        }
       
touch_start (integer total_number)
 
    {
 
    state rotatestate; // change to state for new position
 
    }
   
}
           
     
    state rotatestate
   
    {
    state_entry(){
    rottarget = llRotTarget(llEuler2Rot(fliprot*DEG_TO_RAD), 0.1);
    llSetPrimitiveParams ([PRIM_ROTATION, llEuler2Rot(fliprot*DEG_TO_RAD)]); // rotate to new point
    }
   
    at_rot_target(integer tnum, rotation targetrot, rotation ourrot)
        {
        llRotTargetRemove( rottarget );
        llOwnerSay("there"); //reached the target
        }
 
    touch_start(integer touched)
   
    {
        state default;
    }
   
}
 
vector standrot = <0.0, 0.0, 0.0>;
vector fliprot = <45.0, 0.0, 0.0>;
 
// simple two-state rot target detection and rotation by Hypatia Callisto
// works, to detect a rotation target. An example I wrote
// since there is almost zilch for clean examples for
// at_rot_target, not_at_rot_target, llRotTarget, llRotTargetRemove
 
integer rottarget;
 
default
{
 
state_entry(){
 
    rottarget = llRotTarget(llEuler2Rot(fliprot*DEG_TO_RAD), 0.1);
 
    llSetPrimitiveParams ([PRIM_ROTATION, llEuler2Rot(standrot*DEG_TO_RAD)]); // rotate to starting point
 
}
 
    not_at_rot_target()
        {
        llRotTargetRemove( rottarget );
        llOwnerSay("not there"); //not at target
        }
       
touch_start (integer total_number)
 
    {
 
    state rotatestate; // change to state for new position
 
    }
   
}
           
     
    state rotatestate
   
    {
    state_entry(){
    rottarget = llRotTarget(llEuler2Rot(fliprot*DEG_TO_RAD), 0.1);
    llSetPrimitiveParams ([PRIM_ROTATION, llEuler2Rot(fliprot*DEG_TO_RAD)]); // rotate to new point
    }
   
    at_rot_target(integer tnum, rotation targetrot, rotation ourrot)
        {
        llRotTargetRemove( rottarget );
        llOwnerSay("there"); //reached the target
        }
 
    touch_start(integer touched)
   
    {
        state default;
    }
   
}
</pre>
|helpers
|helpers
|also_functions=*{{LSLG|llTarget}}
|also_functions=*{{LSLG|llTarget}}

Revision as of 11:59, 22 February 2007

Summary

Function: integer llRotTarget( rotation rot, float error );

This function is to have the script know when it has reached a rotation.
It registers a rot with a error that triggers at_rot_target and not_at_rot_target events continuously until unregistered.
Returns an integer that is the handle to unregister the target with llRotTargetRemove

• rotation rot
• float error

A similar function exists for positions: llTarget
This function does not rotate the object, to do that use llSetRot or llRotLookAt.

Examples



vector standrot = <0.0, 0.0, 0.0>;
vector fliprot = <45.0, 0.0, 0.0>;

// simple two-state rot target detection and rotation by Hypatia Callisto
// works, to detect a rotation target. An example I wrote
// since there is almost zilch for clean examples for 
// at_rot_target, not_at_rot_target, llRotTarget, llRotTargetRemove

integer rottarget;

default
{

state_entry(){ 

    rottarget = llRotTarget(llEuler2Rot(fliprot*DEG_TO_RAD), 0.1);

    llSetPrimitiveParams ([PRIM_ROTATION, llEuler2Rot(standrot*DEG_TO_RAD)]); // rotate to standrot

}

    not_at_rot_target()
        { 
        llRotTargetRemove( rottarget );
        llOwnerSay("not there"); 
        }
        
touch_start (integer total_number) 

    {

    state rotatestate; // change to state for new position

    }
    
}
             
      
    state rotatestate 
    
    { 
    state_entry(){ 
    rottarget = llRotTarget(llEuler2Rot(fliprot*DEG_TO_RAD), 0.1);
    llSetPrimitiveParams ([PRIM_ROTATION, llEuler2Rot(fliprot*DEG_TO_RAD)]); // rotate to new point
    }
    
    at_rot_target(integer tnum, rotation targetrot, rotation ourrot)
        { 
        llRotTargetRemove( rottarget );
        llOwnerSay("there"); //reached the target
        }

    touch_start(integer touched)
    
    { 
        state default; 
    }
    
}

vector standrot = <0.0, 0.0, 0.0>;
vector fliprot = <45.0, 0.0, 0.0>;

// simple two-state rot target detection and rotation by Hypatia Callisto
// works, to detect a rotation target. An example I wrote
// since there is almost zilch for clean examples for 
// at_rot_target, not_at_rot_target, llRotTarget, llRotTargetRemove

integer rottarget;

default
{

state_entry(){ 

    rottarget = llRotTarget(llEuler2Rot(fliprot*DEG_TO_RAD), 0.1);

    llSetPrimitiveParams ([PRIM_ROTATION, llEuler2Rot(standrot*DEG_TO_RAD)]); // rotate to starting point

}

    not_at_rot_target()
        { 
        llRotTargetRemove( rottarget );
        llOwnerSay("not there"); //not at target
        }
        
touch_start (integer total_number) 

    {

    state rotatestate; // change to state for new position

    }
    
}
             
      
    state rotatestate 
    
    { 
    state_entry(){ 
    rottarget = llRotTarget(llEuler2Rot(fliprot*DEG_TO_RAD), 0.1);
    llSetPrimitiveParams ([PRIM_ROTATION, llEuler2Rot(fliprot*DEG_TO_RAD)]); // rotate to new point
    }
    
    at_rot_target(integer tnum, rotation targetrot, rotation ourrot)
        { 
        llRotTargetRemove( rottarget );
        llOwnerSay("there"); //reached the target
        }

    touch_start(integer touched)
    
    { 
        state default; 
    }
    
}

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function integer llRotTarget( rotation rot, float error );