Difference between revisions of "LlSetPos"

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|func=llSetPos
|func=llSetPos
|p1_type=vector|p1_name=pos|p1_desc=position in [[Viewer coordinate frames#Region|region]] or [[Viewer coordinate frames#local|local coordinates]] depending on the situation (see ''[[#Specification]]'').
|p1_type=vector|p1_name=pos|p1_desc=position in [[Viewer coordinate frames#Region|region]] or [[Viewer coordinate frames#local|local coordinates]] depending on the situation (see ''[[#Specification]]'').
|func_desc=Moves the object or primitive towards the specified location without using physics.
|func_desc=Moves the object or primitive towards '''pos''' without using physics.
|func_footnote=Movement is capped to 10m per call for unattached root prims.
|func_footnote=Movement is capped to 10m per call for unattached root prims.
|spec=
|spec=

Revision as of 08:22, 20 March 2007

Summary

Function: llSetPos( vector pos );

Moves the object or primitive towards pos without using physics.

• vector pos position in region or local coordinates depending on the situation (see #Specification).

Movement is capped to 10m per call for unattached root prims.

Specification

Coordinate Frame

Caveats

  • This function causes the script to sleep for 0.2 seconds.
  • Because of the intermixing of local and regional coordinates with this function, when a prims position is wanted it is best to use llGetLocalPos.
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Examples

See Also

Functions

•  llGetLocalPos Returns the prim's local position if it is attached or non-root (otherwise it returns the global position)
•  llGetPos Returns the prim's global position, even if it is attached or non-root

Deep Notes

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Signature

function void llSetPos( vector pos );