Difference between revisions of "LlSetVehicleType"
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Line 13: | Line 13: | ||
!Value | !Value | ||
{{!}}- | {{!}}- | ||
{{!}}VEHICLE_TYPE_NONE | {{!}}{{LSLG|VEHICLE_TYPE_NONE}} | ||
{{!}} | {{!}}Dis | ||
{{!}}0 | {{!}}0 | ||
{{!}}- | {{!}}- | ||
{{!}}VEHICLE_TYPE_SLED | {{!}}{{LSLG|VEHICLE_TYPE_SLED}} | ||
{{!}}Simple vehicle that bumps along the ground, and likes to move along it's local x-axis. | {{!}}Simple vehicle that bumps along the ground, and likes to move along it's local x-axis. | ||
{{!}}1 | {{!}}1 | ||
{{!}}- | {{!}}- | ||
{{!}}VEHICLE_TYPE_CAR | {{!}}{{LSLG|VEHICLE_TYPE_CAR}} | ||
{{!}}Vehicle that bounces along the ground but needs the motors to be driven from external controls or {{LSLG|timer}} events. | {{!}}Vehicle that bounces along the ground but needs the motors to be driven from external controls or {{LSLG|timer}} events. | ||
{{!}}2 | {{!}}2 | ||
{{!}}- | {{!}}- | ||
{{!}}VEHICLE_TYPE_BOAT | {{!}}{{LSLG|VEHICLE_TYPE_BOAT}} | ||
{{!}}Hovers over water with lots of friction and some angular deflection. | {{!}}Hovers over water with lots of friction and some angular deflection. | ||
{{!}}3 | {{!}}3 | ||
{{!}}- | {{!}}- | ||
{{!}}VEHICLE_TYPE_AIRPLANE | {{!}}{{LSLG|VEHICLE_TYPE_AIRPLANE}} | ||
{{!}}Uses linear deflection for lift, no hover, and banking to turn. | {{!}}Uses linear deflection for lift, no hover, and banking to turn. | ||
{{!}}4 | {{!}}4 | ||
{{!}}- | {{!}}- | ||
{{!}}VEHICLE_TYPE_BALLOON | {{!}}{{LSLG|VEHICLE_TYPE_BALLOON}} | ||
{{!}}Hover, and friction, but no deflection. | {{!}}Hover, and friction, but no deflection. | ||
{{!}}5 | {{!}}5 |
Revision as of 20:44, 20 February 2007
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Summary
Function: llSetVehicleType( integer type );232 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
sets vehicle to one of the default types
• integer | type |
Flags | Description | Value |
---|---|---|
VEHICLE_TYPE_NONE | Dis | 0 |
VEHICLE_TYPE_SLED | Simple vehicle that bumps along the ground, and likes to move along it's local x-axis. | 1 |
VEHICLE_TYPE_CAR | Vehicle that bounces along the ground but needs the motors to be driven from external controls or timer events. | 2 |
VEHICLE_TYPE_BOAT | Hovers over water with lots of friction and some angular deflection. | 3 |
VEHICLE_TYPE_AIRPLANE | Uses linear deflection for lift, no hover, and banking to turn. | 4 |
VEHICLE_TYPE_BALLOON | Hover, and friction, but no deflection. | 5 |