Difference between revisions of "LlUnSit"
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{ | { | ||
if (change & CHANGED_LINK) //event changed and it has something to do with linking or avatar sitting | if (change & CHANGED_LINK) //event changed and it has something to do with linking or avatar sitting | ||
if (llAvatarOnSitTarget() | if (llAvatarOnSitTarget()) //the changed event is an avatar sitting | ||
llUnSit(llAvatarOnSitTarget()); //unsit the avatar on the sit target | llUnSit(llAvatarOnSitTarget()); //unsit the avatar on the sit target | ||
} | } |
Revision as of 01:43, 26 February 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llUnSit( key id );220 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
If agent identified by id is sitting on the object the script is attached to or is over land owned by the objects owner, the agent is forced to stand up
• key | id |
Caveats
Examples
Unsit on Sit
default { state_entry() { llSitTarget(<0,0,0.1>,ZERO_ROTATION); //needed for llAvatarOnSitTarget to work. Vector values must not all be set to 0. } changed(integer change) //event changed { if (change & CHANGED_LINK) //event changed and it has something to do with linking or avatar sitting if (llAvatarOnSitTarget()) //the changed event is an avatar sitting llUnSit(llAvatarOnSitTarget()); //unsit the avatar on the sit target } }