llVecDist
Revision as of 11:38, 28 November 2007 by Xaviar Czervik (talk | contribs) (Added code to explain how function works.)
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Summary
Function: float llVecDist( vector vec_a, vector vec_b );14 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float that is the undirected nonnegative distance between vec_a and vec_b (llVecMag(vec_a - vec_b)).
• vector | vec_a | – | Any valid vector | |
• vector | vec_b | – | Any valid vector |
Caveats
Examples
default { state_entry() { vector input_1 = <1.0,2.0,3.0>; vector input_2 = <3.0,2.0,1.0>; llOwnerSay("The distance between " + (string) input_1 + " and " + (string) input_2 + " is: "+(string)llVecDist(input_1, input_2) ); } }
//The below code does the exact same thing as the function llVecDist float llVecDist(vector v1, vector v2) { return llSqrt((v1.x-v2.x)*(v1.y-v2.y)*(v1.z-v2.z)); }