LlVecMag

From Second Life Wiki

Jump to: navigation, search

Contents

Summary

Function: float llVecMag( vector vec );

Returns a float that is the magnitude of the vector (the undirected non-negative distance from vec to <0.0, 0.0, 0.0>).

• vector vec

Examples

default {
    state_entry()
    {
        vector input = <1.0,2.0,3.0>;
        llSay(0,"The magnitude of "+(string)input+" is "+(string)llVecMag(input) + ".");
    }
}

Notes

  • Mathematically the formula for vector magnitude is
    • llSqrt(vec.x * vec.x + vec.y * vec.y + vec.z * vec.z)
  • Knowing this, there are ways to circumvent llVecMag for more efficient code.
    • vec*vec < 16.0 is over twice as fast as llVecMag(vec) < 4.0.
    • vec*vec < (dist*dist) is about twice as fast as llVecMag(vec) < dist.
    • This can work in many other ways, too, with other comparisons.

See Also

Functions

•  llVecNorm The vector normal
•  llVecDist The distance between two vectors

Deep Notes

Search JIRA for related Issues

This article wasn't helpful for you? Maybe the related article at the LSL Wiki is able to bring enlightenment.
Personal tools
In other languages