Difference between revisions of "Mesh"

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'''Mesh''' is the capability to bring 3D models, known as ''meshes'', created in third-party tools into Second Life. [[Mesh background information]] explains in detail.


The Mesh Project Viewer (Open Beta) is [http://blogs.secondlife.com/community/features/blog/2010/09/28/mesh-open-beta-begins-on-october-13th coming October 13].  We will be updating documentation here to help everyone get started.
== Prerequisites ==


{{KBcaution|The Mesh Project viewer and mesh support on aditi are not fully polished, release-ready softwarePart of the reason for making this software available is to help us identify and fix remaining issues. Please be aware that issues such as crashes or loss of mesh content are possible.}}
=== Viewer ===
To upload and render mesh content, you need a ''mesh-enabled viewer'', such as the official Second Life Viewer.[http://secondlife.com/support/downloads/ http://secondlife.com/support/downloads/]If you are using a [[Third Party Viewer Directory|third-party viewer]], check its documentation to see if it supports mesh.


== Introduction ==
If you don't already have a mesh-enabled viewer:
The Mesh Project Viewer is a chance for everyone to try out an early implementation of mesh import, an upcoming feature that will allow creators to model objects in external tools and bring them into Second Life.  To try out mesh you will need to:
# Download the '''Second Life Viewer''' from Second Life's [http://secondlife.com/support/downloads/ Downloads page].
# Wait until October 13, 2010!  Before that date, the mesh-enabled regions will not be accessible.
# Install and run the Viewer.
# Download the Mesh Project viewer at the Second Life [http://secondlife.com/downloads downloads page].
# Log on using the Mesh Project viewer. By default, the Mesh Open Beta viewer will connect you to the [[Preview_Grid|aditi developer grid]]; as the region, specify any of the active [[MeshRegions|mesh regions]], for example, Mesh City.  If you have any problems logging in, see [[Preview_Grid#Updating_Your_Account_on_Aditi|these instructions]] on getting your account set up on aditi.


== Video Tutorials ==
=== Mesh tutorial ===
* [http://www.youtube.com/watch?v=1fb2LP1n-Lk&feature=player_embedded Exporting Autodesk Maya mesh data and importing mesh data into Second Life]
* [http://blog.machinimatrix.org/3d-creation/blender-meshes-trail/ mesh support with blender (3 videos: overview,create,import)]


== Test Plans ==
To upload mesh content you must accept the IP terms and have payment info on file.
Current and pending test plans can be found [[Mesh Tests|here]].


== Understanding Mesh ==
* [https://secondlife.aditi.lindenlab.com/my/account/ip/accept.php IP terms for the beta grid (Aditi).  You do not need payment information on file for the beta grid.]
* [[What is mesh|What is mesh]]?
* [https://secondlife.com/my/account/ip/accept.php IP terms for the Main Grid (Agni)]
* [[Mesh costs|Understanding mesh costs]]
* [[Mesh Help Resources|What kind of help and support is available for mesh]]?
* [[Mesh/FAQs|FAQ]]


== Related Links ==
{{:Mesh/Getting_started}}
[[User:Nyx_Linden/Office_Hours_Transcript_2010-09-15|Nyx's 15 September 2010 office hour, with Falcon and some closed-beta folks]]


[[Doc_Team/2010-09-15|Jeremy's September 15, 2010 documentation team office hour, featuring Mesh questions answered by Vir Linden]]
== Related Resources ==
 
* '''[http://community.secondlife.com/t5/Mesh/Prims-Prim-Equivalent-Land-Impact-a-too-long-guide/td-p/1293579 Prims, Prim Equivalent, Land Impact... a too long guide]''' An in-depth exploration of ''land impact'', originally posted by Jenni Darkwatch in the Mesh forum.
[[User:Nyx_Linden/Office_Hours_Transcript_2010-09-22|Nyx's 22 September 2010 office hour]]
* [http://www.flickr.com/groups/secondlife3dmesh/ Resident-run Mesh images group on Flickr], also [http://www.flickr.com/search/?w=all&q=slmesh&m=tags search Flickr for the "slmesh" tag]
 
* [[Depth of Field]] An optional graphical effect, particularly useful for enhancing screenshots.
[[User:Nyx_Linden/Office_Hours_Transcript_2010-09-29|Nyx's 29 September 2010 office hour]]
* [http://blog.machinimatrix.org/optimizing-meshes/ Mesh Optimizations] A tutorial covering the transition from sculpted prims to mesh models.
 
* [http://blogs.secondlife.com/community/answers/mesh SL Answers Page] Answers to common Mesh questions on the Second Life community website.
[[Mesh Streaming Cost]]
* [https://wiki.secondlife.com/wiki/Mesh_Upload_Enablement Mesh Enablement]  How to enable mesh upload abilities on your Second Life account.
 
* [https://wiki.secondlife.com/wiki/Mesh/Maya_Basic_Intro_Tutorial Basic Intro to Maya Tutorials] A series of tutorials for learning Autodesk Maya, an external 3D software program for making mesh for Second Life.
[http://www.flickr.com/groups/secondlife3dmesh/ Mesh images flickr group]
 
== Article archive ==
Here are some slightly outdated documents that may yet prove useful:
 
# [[Mesh/Getting started|'''Getting started''']]
# [[Mesh/Creating and converting meshes|'''Creating and converting meshes''']]
# [[Mesh/Uploading a mesh|'''Uploading a mesh''']]
# [[Mesh/Rezzing a mesh|'''Rezzing a mesh''']]
# [[Mesh/Texturing a mesh|'''Texturing a mesh''']]


[[Category:Mesh]]
[[Category:Mesh]]

Latest revision as of 15:00, 24 May 2017

Mesh is the capability to bring 3D models, known as meshes, created in third-party tools into Second Life. Mesh background information explains in detail.

Prerequisites

Viewer

To upload and render mesh content, you need a mesh-enabled viewer, such as the official Second Life Viewer.http://secondlife.com/support/downloads/. If you are using a third-party viewer, check its documentation to see if it supports mesh.

If you don't already have a mesh-enabled viewer:

  1. Download the Second Life Viewer from Second Life's Downloads page.
  2. Install and run the Viewer.

Mesh tutorial

To upload mesh content you must accept the IP terms and have payment info on file.

Getting started

To try out mesh:

  1. Go to one of all the sandboxes in Second Life. See Second Life Public Sandboxes.
    Some sandboxes may become overcrowded with Residents and have poor performance. If you see objects that look like a lot of flat triangles, try moving to another region.
  2. See what people have been working on, or try uploading some sample content of your own!

Save L$ by testing on the beta grid

Uploading mesh content to the main Second Life grid costs Linden dollars. For development and testing, upload your content to the Aditi beta grid instead. For more information about Aditi, see Preview Grid.

Follow these steps to upload models to Aditi:

  1. Import your SL account to Aditi (see Updating Your Account on Aditi for instructions).
  2. Enable the grid selection dropdown on the Second Life login screen in Me > Preferences > Advanced > Show Grid Selection or by typing CTRL+SHIFT+G.
    Note: You may need to enable the Advanced menu by pressing Ctrl+Shift+D
  3. In grid selection, choose the Aditi beta grid.
  4. Your account on the beta grid has its own L$ balance, so Linden dollars earned and spent on Aditi do not affect your main grid L$ balance.

Related Resources