PASS NEVER

From Second Life Wiki
Revision as of 20:02, 2 January 2016 by Strife Onizuka (talk | contribs) (Created page with "{{LSL Constant |name=PASS_NEVER |type=integer |value=2 |desc=The applicable event group will never be triggered in the the root prim. Whether or not is handled in the child pr...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Description

Constant: integer PASS_NEVER = 2;

The integer constant PASS_NEVER has the value 2

The applicable event group will never be triggered in the the root prim. Whether or not is handled in the child prim is irrelevant.

Related Articles

Constants

pass Constant Value Passable Script No Passable Script Description
PASS_IF_NOT_HANDLED 0 not passed passed Passables are passed if there is no script handling the event in the prim.
PASS_ALWAYS 1 passed passed Passables are always passed to the root.
PASS_NEVER 2 not passed not passed Passables are never passed to the root.

Functions

•  llPassTouches
•  llPassCollisions

Events

• Collision collision_start collision collision_end
• Touch touch_start touch touch_end

Deep Notes

Search JIRA for related Issues

Signature

integer PASS_NEVER = 2;