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  • {{LSL Header|ml=*}} In LSL, most scripts sit idle until they receive some input, or detect some change
    2 KB (395 words) - 10:05, 21 September 2023

Page text matches

  • |func_footnote=If {{LSLPT|anim_state}} equals "ALL", all animation states are reset. |constants={{LSL Animation States|all=*}}
    948 bytes (114 words) - 12:37, 25 June 2013
  • {{LSL Header|[[LSL Alternate Editors|☞ ''Back to Alternate Editors'']]}} ...specify what happens when an event occurs. The program then generates the LSL code for the model to form a complete script for the SL environment. Check
    960 bytes (160 words) - 07:24, 22 November 2022
  • |constants={{LSL Animation States/ja|all=*}} |also_functions={{LSL DefineRow||[[llGetAnimationOverride]]|}}
    1 KB (91 words) - 16:12, 22 November 2023
  • |constants={{LSL Animation States/ja}} |also_functions={{LSL DefineRow||{{LSLG/ja|llSetAnimationOverride}}|}}
    1,018 bytes (91 words) - 06:14, 10 August 2013
  • {{LSL Header|ml=*}}{{RightToc}} ||[[User:Toady Nakamura/Two States Light|Touch Two States Light]]
    1,020 bytes (140 words) - 10:16, 10 July 2012
  • |constants={{LSL Animation States{{#var:lang}}}} |also_functions={{LSL DefineRow||[[llSetAnimationOverride{{#var:lang}}|llSetAnimationOverride]]|}
    1 KB (130 words) - 13:44, 6 July 2013
  • {{LSL Wikibook Index}} Here is the simplest possible valid LSL script. It doesn't actually ask the computer to do anything but all script
    5 KB (733 words) - 13:47, 24 January 2015
  • |constants={{LSL Animation States/ru|all=*}}
    2 KB (94 words) - 07:24, 8 June 2013
  • {{LSL Header/ja|ml=*}}
    6 KB (452 words) - 09:17, 26 September 2023
  • |constants={{LSL Animation States{{#var:lang}}|all=*}} |also_functions={{LSL DefineRow||[[llGetAnimationOverride{{#var:lang}}|llGetAnimationOverride]]|}
    1 KB (148 words) - 20:54, 30 January 2016
  • ...d have undefined behavior if set to continuously looping animations. These states are "PreJumping", "Landing", "Soft Landing" and "Standing Up". ...ng My Avatar" from the viewer, so avoid using looping animations for these states.
    3 KB (406 words) - 15:05, 22 January 2015
  • ...[Navigating Shared Media|Shared Media]] が動作していて、アバターのビューワがその機能をサポートしている場合、 LSL スクリプトはこの面に対するタッチを検出しません。以 }</source><source lang="lsl2">// If using a touch to change states be careful about the touch_ event order...
    3 KB (273 words) - 10:29, 21 February 2016
  • |event_desc=Triggered when an HTTP server changes states. |examples=<lsl>integer Activate = 1;
    2 KB (254 words) - 20:02, 4 August 2009
  • {{LSL Header|ml=*}} ...y the programmer. However, a script can also contain two or more different states, and react differently to events or inputs depending on what state it is in
    5 KB (790 words) - 12:57, 14 June 2020
  • {{LSL Header|ml=*}} In LSL, most scripts sit idle until they receive some input, or detect some change
    2 KB (395 words) - 10:05, 21 September 2023
  • {{LSL Header}} Obviously, we want to be able to display three states: empty, X and O. We could use three textures, but that would be quite waste
    4 KB (592 words) - 15:21, 24 April 2016
  • |constants={{LSL Animation States/ru}} |examples=<lsl>// Переопределение анимации 'Sit', 'Stand' и 'Walk'
    5 KB (227 words) - 07:14, 8 June 2013
  • [[Category:LSL 101]] {{LSL Wikibook Index}}
    3 KB (543 words) - 13:45, 24 January 2015
  • {{LSL Header}} = LZW LSL Examples =
    2 KB (244 words) - 16:21, 11 July 2015
  • |constants={{LSL Animation States/ja}} |also_functions={{LSL DefineRow||{{LSLG/ja|llGetAnimationOverride}}|}}
    3 KB (213 words) - 05:39, 25 February 2016
  • |constants={{LSL Animation States}} |also_functions={{LSL DefineRow||[[llSetAnimationOverride]]|}}
    3 KB (262 words) - 08:15, 15 July 2015
  • ...edia|Shared Media]] enabled and the avatar's viewer supports this feature, LSL scripts will not detect touches on that face. Touches from older clients wi |notes=*If using a touch to change states be careful about the touch_ event order. '''The best advice is NOT to do st
    2 KB (252 words) - 22:07, 1 January 2016
  • ...edia|Shared Media]] enabled and the avatar's viewer supports this feature, LSL scripts will not detect touches on that face. Touches from older clients wi {{LSL DefineRow||[[touch]]|}}
    3 KB (381 words) - 22:46, 1 January 2016
  • ...[Navigating Shared Media|Shared Media]] が動作していて、アバターのビューワがその機能をサポートしている場合、 LSL スクリプトはこの面に対するタッチを検出しません。以 }</source><source lang="lsl2">// If using a touch to change states be careful about the touch_ event order...
    2 KB (272 words) - 10:28, 21 February 2016
  • llSetText("Click to change states", <1.0, 1.0, 1.0>, 1.0); |also_events={{LSL DefineRow||[[on_rez]]|Triggered when the object is rezzed}}
    2 KB (316 words) - 01:08, 22 January 2015
  • {{LSL Header|ml=*}} ...(e.g. through dialogs) or objects (e.g. through listens or HTTP) where the states of the communication threads are usually independent from one another.
    1 KB (198 words) - 06:44, 24 October 2015
  • |inject-2={{LSL Function/avatar|id|sim=*}} |func_footnote=[[llGetAgentInfo]] provides information on some animation states not covered by this function (typing, away, busy). [[llGetAnimationList]] p
    5 KB (523 words) - 01:37, 22 January 2015
  • {{LSL Header|ml=*}} __NOTOC__ == Запрошуємо на Second Life LSL портал! ==
    7 KB (740 words) - 09:08, 8 June 2013
  • {{LSL Header|ml=*}} __NOTOC__ == Запрошуємо на Second Life LSL портал! ==
    7 KB (740 words) - 09:34, 8 June 2013
  • {{LSL Header|ml=*}}{{#if: ...sn't possible to jump between scopes (such as between functions, events or states).}}
    4 KB (567 words) - 11:40, 5 January 2023
  • {{LSL Header|ml=*}} '''[[Getting Ready to Learn LSL]]:''' Before learning [[LSL]], it is helpful to learn the basics of Second Life. Here are some pointers
    8 KB (1,181 words) - 03:13, 19 December 2022
  • [[Category:LSL 101]] {{LSL Wikibook Index}}
    4 KB (653 words) - 13:41, 24 January 2015
  • {{LSL Header|ml=*}} ...a community effort to provide an accurate & open documentation resource on LSL for scripters of all skill levels.
    7 KB (918 words) - 01:35, 3 May 2024
  • {{LSL Header|ml=*}} __NOTOC__ == Benvinguts al Portal de Second Life LSL! ==
    7 KB (884 words) - 11:52, 25 June 2010
  • ...wner as well as information about the traffic and the area. Furthermore it states out to which [[Sim|sim]] it leads you and the coordinates x, y and z. You c See [[INVENTORY LANDMARK]] for the [[:Category:LSL Constants|LSL constant]].
    2 KB (300 words) - 15:17, 26 September 2013
  • {{LSL Header/de}} == Willkommen im Second Life LSL Portal! ==
    9 KB (1,149 words) - 07:44, 27 March 2015
  • {{LSL Header}} ...distributed under the Creative Commons Attribution-Share Alike 3.0 United States License.
    2 KB (208 words) - 19:38, 24 January 2015
  • {{LSL Header}} = AES LSL Examples =
    5 KB (600 words) - 15:42, 14 September 2015
  • {{LSL Header|ml=*}}{{RightToc}} Effective programming in [[LSL Portal|LSL]] requires that developers use a disciplined approach towards formatting an
    9 KB (1,316 words) - 04:52, 12 June 2022
  • {{Multi-lang|category=LSL}}{{LSL Header}}{{LSLC|}}{{RightToc}} All scripts in LSL pre-MONO start out with 16 kilobytes of memory. Mono scripts start with 64
    7 KB (915 words) - 09:26, 5 April 2017
  • //Name: Touch Texture Switch.lsl //Compatible: Mono & LSL compatible
    2 KB (229 words) - 09:35, 25 January 2015
  • {{LSL Header}} == Getting started in LSL scripting in Second Life ==
    18 KB (3,026 words) - 19:50, 15 December 2022
  • Persons who wish to demonstrate competence in basic LSL scripting. ...se of the Linden Labs library but on basic programming and the fundamental LSL commands for the control and flow of a program. The following categories p
    14 KB (2,229 words) - 09:00, 6 September 2010
  • {{LSL Header/ru}}{{LSLC|||{{#var:lang}}}}{{LSLC|Types||{{#var:lang}}}} == Добро пожаловать в Second Life LSL портал! ==
    11 KB (911 words) - 15:21, 18 May 2015
  • {{LSL Header}} ...ange from the touch event handlers and use a message handler to change the states.
    8 KB (1,294 words) - 15:26, 24 April 2016
  • ...SVC-2990 SVC-2990]: Listen and sensor (maybe other) events persist between states in LSL2 * [https://jira.secondlife.com/browse/SVC-2751 SVC-2751]: Mono Beta - LSL attach() event survives reset
    7 KB (1,044 words) - 17:54, 26 January 2011
  • |constants={{LSL Animation States{{#var:lang}}}} |examples=<lsl>// Change les animations assis, debout et marche par défaut
    4 KB (535 words) - 14:10, 6 July 2013
  • {{Multi-lang}}{{LSL Header{{#var:lang}}}} ...rge subset of LSL. Below are some of the more popular editors for use with LSL.
    8 KB (1,192 words) - 13:02, 21 February 2022
  • {{LSL Header|ml=*}}{{RightToc}} ||Monitors for avatars and (de)activates scripts states to control script performance/lag.
    2 KB (350 words) - 04:43, 3 June 2016
  • {{LSL Header|ml=*}} ...de demonstrates several functions in combination. Listens, dialogs, Lists, states, arrays, etc.
    7 KB (658 words) - 19:33, 24 January 2015
  • The United States National Defense University has set up a [https://fedsl.brainkeeper.net wor === Development & LSL ===
    7 KB (1,048 words) - 19:30, 1 February 2023
  • state num_lines{ // we're using separate states to avoid race conditions with changed inventory etc. ...for(i=0;i<j;++i){ // since we don't have the concept of transactions in LSL scripts, we're going to build up these lists separately
    6 KB (698 words) - 14:58, 26 February 2015
  • ...SVC-2990}}: [[Listen]] and [[sensor]] (maybe other) events persist between states in LSL2 * {{JIRA|SVC-2751}}: Mono Beta - LSL [[attach]]() event survives reset
    5 KB (682 words) - 17:35, 26 January 2011
  • {{LSL Function/Headless |constants={{LSL Constants Linkset_Data Returns}}
    14 KB (1,746 words) - 07:50, 12 August 2023
  • ...and doesn't go into detail about individual functions - see [[Pathfinding LSL Functions]] for more details. ...t [[Path update]] for guidance, and see the example script in the multiple states discussion at the end of this article.
    8 KB (1,057 words) - 15:34, 25 January 2015
  • // Ensure that multiple states containing the same handler work (SVC-1372 Regression) //ensureListEqual( "while (l) { l = []; }", l, []); // Fails on LSL, SVC-689 incompatibility
    13 KB (1,241 words) - 13:47, 25 January 2015
  • ==LSL Scripts== :[[LSL Language Test]]
    20 KB (2,613 words) - 09:49, 19 May 2011
  • ...V] Observers do not see objects transition between Animesh and rigged mesh states * {{jira|SL-712}} [PV] Update wiki for new LSL functions
    5 KB (696 words) - 11:14, 7 March 2018
  • ...V] Observers do not see objects transition between Animesh and rigged mesh states * {{jira|SL-712}} [PV] Update wiki for new LSL functions
    5 KB (700 words) - 13:53, 18 January 2018
  • {{LSL Header|ml=*}} ...rge subset of LSL. Below are some of the more popular editors for use with LSL.
    30 KB (4,337 words) - 10:46, 10 April 2024
  • ...owiki>[#SCR-115] State changes considerably slower under Mono-LSL than LSO-LSL</nowiki></font> ...ng states in LSL is just a couple pointer changes, mono isn't designed for states so it involves self-inspection, looking at all the defined functions and as
    23 KB (3,497 words) - 10:56, 10 January 2012
  • {{LSL Header}} ...the application to change state as needed. Note that this allows us to use states to prevent any incorrect processing of multiple "/1 upload" commands.
    8 KB (1,018 words) - 15:29, 24 April 2016
  • {{LSL Header}}[[Category:LSL Library]] // States
    16 KB (1,563 words) - 23:39, 30 May 2023
  • ...V] Observers do not see objects transition between Animesh and rigged mesh states * {{jira|SL-712}} [PV] Update wiki for new LSL functions
    6 KB (807 words) - 11:41, 16 April 2018
  • ==LSL HTTP Server URL Registration== /// States
    9 KB (1,029 words) - 04:05, 11 June 2023
  • ** New LSL functions for uniformly scaling linksets ** Preliminary support for the viewer fetching the LSL syntax rules from the simulator, for up-to-date syntax highlighting in the
    46 KB (6,285 words) - 10:24, 9 January 2014
  • {{LSL Header}} This script lets you chat some new example LSL code on a channel, and then see this script compile and run that code for y
    29 KB (3,314 words) - 13:22, 24 January 2015
  • ...zed in various countries and has become a term of art. Legal in the United States since 2010, moonshine is defined as "clear, unaged whiskey". * {{jira|MAINT-7758}} Freeze or crash in frame() if loading lsl scripts from unicode named windows folders.
    5 KB (720 words) - 11:58, 11 September 2017
  • States: [[Category:LSL Library]]
    9 KB (961 words) - 19:40, 24 January 2015
  • ** New LSL functions for uniformly scaling linksets ** Preliminary support for the viewer fetching the LSL syntax rules from the simulator, for up-to-date syntax highlighting in the
    42 KB (5,746 words) - 10:28, 9 January 2014
  • ...zed in various countries and has become a term of art. Legal in the United States since 2010, moonshine is defined as "clear, unaged whiskey". * {{jira|MAINT-7758}} Freeze or crash in frame() if loading lsl scripts from unicode named windows folders.
    5 KB (738 words) - 11:51, 18 September 2017
  • ...V] Observers do not see objects transition between Animesh and rigged mesh states * {{jira|SL-712}} [PV] Update wiki for new LSL functions
    7 KB (934 words) - 16:53, 15 May 2018
  • ...V] Observers do not see objects transition between Animesh and rigged mesh states * {{jira|SL-712}} [PV] Update wiki for new LSL functions
    7 KB (1,005 words) - 06:23, 28 August 2018
  • ...json feature set was born from a desire to control / spawn viewer UI from LSL. I don't think progress has been made on that front however.</nowiki></font ...ont color=#004fc5><b>Ima Mechanique</b><nowiki>: those are the values that LSL engine uses</nowiki></font>
    34 KB (5,343 words) - 11:00, 22 January 2014
  • |United States English === Work-around for LSL ===
    15 KB (2,371 words) - 11:14, 27 February 2024
  • ...V] Observers do not see objects transition between Animesh and rigged mesh states * {{jira|SL-712}} [PV] Update wiki for new LSL functions
    8 KB (1,072 words) - 12:15, 18 June 2018
  • ** New LSL functions for uniformly scaling linksets ** Preliminary support for the viewer fetching the LSL syntax rules from the simulator, for up-to-date syntax highlighting in the
    30 KB (4,123 words) - 12:08, 17 January 2014
  • ! '''part of LSL grammar''' | states || style="background:#801a4d;color:#fff" | #801a4d || 128, 26, 77 || 0.502,
    27 KB (2,784 words) - 14:12, 16 February 2024
  • ...V] Observers do not see objects transition between Animesh and rigged mesh states * {{jira|SL-712}} [PV] Update wiki for new LSL functions
    9 KB (1,201 words) - 14:55, 24 July 2018
  • ...V] Observers do not see objects transition between Animesh and rigged mesh states * {{jira|SL-712}} [PV] Update wiki for new LSL functions
    9 KB (1,246 words) - 06:25, 14 August 2018
  • ...Linden: it has your usual bug fixes, but it also includes goodies for new LSL features [2013/03/21 15:39] Maestro Linden: new LSL features include:
    32 KB (4,207 words) - 16:32, 21 March 2013
  • [2014/08/07 15:06] Mæstro Linden (maestro.linden): which was some obscure LSL json parsing issue ...:15] Duckie Dickins: hehe no..just a client side health bar controlled by LSL.
    19 KB (2,539 words) - 16:04, 7 August 2014
  • '''''Signals''''' ''are a signal lights that indicate specific states of the track.'' * [http://lslwiki.net/lslwiki/wakka.php?wakka=physics Physics related LSL on LSLwiki.net]
    14 KB (2,270 words) - 12:07, 10 May 2012
  • ...V] Observers do not see objects transition between Animesh and rigged mesh states * {{jira|SL-712}} [PV] Update wiki for new LSL functions
    10 KB (1,393 words) - 08:29, 8 October 2018
  • ...V] Observers do not see objects transition between Animesh and rigged mesh states * {{jira|SL-712}} [PV] Update wiki for new LSL functions
    10 KB (1,404 words) - 10:11, 14 November 2018
  • ...zed in various countries and has become a term of art. Legal in the United States since 2010, moonshine is defined as "clear, unaged whiskey". * {{jira|MAINT-7758}} Freeze or crash in frame() if loading lsl scripts from unicode named windows folders.
    9 KB (1,253 words) - 17:48, 11 October 2017
  • ** New LSL functions for uniformly scaling linksets ** Preliminary support for the viewer fetching the LSL syntax rules from the simulator, for up-to-date syntax highlighting in the
    49 KB (6,857 words) - 10:28, 9 January 2014
  • ...at must be quoted, but how will be implementation specific' for example in LSL "" denotes a string and " will be used in place of the single quote ('). ::''list of UI enabled/disabled states, currently: allow_first_life ('Y' or 'N') for teens.''
    12 KB (1,773 words) - 14:04, 22 July 2022
  • ...<font color=#000c33><b>Simon Linden</b><nowiki>: I think there were a few LSL fixes in there too</nowiki></font> [12:36] <font color=#b200b2><b>Leonel Iceghost</b><nowiki>: script states?</nowiki></font>
    48 KB (7,448 words) - 09:40, 5 October 2011
  • ....com/video/876251/017-curso-para-emprendedores-en-second-life-sintaxis-del-lsl/ 17º) Sintaxis del Linden Scripting Language] ...om/watch?v=49vj9HEI2OY/ Basic Scripting - Overview of functions, events, & states]
    14 KB (1,914 words) - 06:17, 23 August 2022
  • ...e the account info and geography to get in. You can't be in one of the US states that ban it</nowiki></font> ...</b><nowiki>: will there ever be a way to pipe the stats window items into LSL?</nowiki></font>
    41 KB (6,587 words) - 10:04, 24 September 2014
  • ...supported overriding animations for over a year. The missing piece was the LSL calls and a couple bug fixes. It is expected that once overridden they woul ...desire internally to make the system more flexible, to allow for different states or modifying the state machine diagram, and for that string constants were
    17 KB (2,513 words) - 05:07, 6 April 2013
  • ...UG-359? As it is, it feels like it's been implemented only in half. Adding LSL functionality that'll allow creators to change normal and specular maps alo ...<nowiki>: Has anyone that uses materials written up some ideas on what the LSL API would look like for them?</nowiki></font>
    49 KB (7,756 words) - 13:45, 22 October 2013
  • ...] <font color=#00b500><b>Rex Cronon</b><nowiki>: wouldn't be way better if states had an error event?</nowiki></font> ...Oh yeah I just remembered... I did make a little progress on updating the LSL syntax and tooltips. Not done yet, but I'm going to try to update some proj
    51 KB (8,022 words) - 17:35, 16 March 2012
  • ...fill in some empty space I decided to try to make an optimization pass on LSL script operations...</nowiki></font> ...lor=#330026><b>Andrew Linden</b><nowiki>: I'm testing my work against some LSL benchmarks I found on the web</nowiki></font>
    44 KB (6,663 words) - 13:58, 16 August 2011
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    35 KB (5,135 words) - 14:47, 19 July 2012
  • ...t color=#004fc5><b>ANSI Soderstrom</b><nowiki>: i want to say : BUG ! some LSL-Events are nt fired (or put in queue) while a script is in a loop</nowiki>< ...or=#004fc5><b>ANSI Soderstrom</b><nowiki>: news for the table : BUG ! some LSL-Events are nt fired (or put in queue) while a script is in a loop</nowiki><
    36 KB (5,570 words) - 09:11, 14 October 2013
  • /////// This is the main script of the coordinator. It manages the states of the // * The coordinator does not need to be a single lsl script.
    48 KB (3,716 words) - 13:35, 25 January 2015
  • ...t if you drive this kart into a 1.36 region, which doesn't support the new LSL functions, it crashes) ...n|Xugu Madison]]: While you're upgrading MySQL, can we get SQL support in LSL? *duck*
    64 KB (9,078 words) - 19:03, 4 March 2010
  • ...1/04/04 11:22] Latif Khalifa: hypatia, for things like a beanbag with two states rigging is way overkill ...halifa: there are ways to limit resources per sim, lookup http reqiests in lsl, educate yourself
    31 KB (4,073 words) - 11:54, 4 April 2011

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