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  • ...{{LSL_Function/face|face}}{{LSL_Function/inventory|material|uuid=true|type=material}} |p1_type=string|p1_name=material
    1 KB (178 words) - 05:47, 17 February 2024
  • {{LSL Constant ...h {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of MATERIAL type will be retrieved by the function.
    1 KB (149 words) - 15:29, 5 October 2022
  • |inject-2={{LSL Function/inventory|material|uuid=true|type=material|full=*}}{{LSL Function/link-face|link|face}} |p2_type=string|p2_name=material
    1 KB (186 words) - 05:49, 17 February 2024
  • {{LSL Constant |value={{LSL Hex|0x1000}}
    1 KB (132 words) - 09:55, 29 August 2023
  • |inject-2={{LSL Function/face|face|ALL_SIDES=returns the value for face zero.|return=[[NULL |return_text=that is the Material on '''face'''
    2 KB (217 words) - 08:23, 25 August 2023
  • {{LSL Function/ja |inject-2={{LSL Function/physics materials/ja}}
    2 KB (163 words) - 15:34, 22 November 2023
  • {{LSL Function |inject-2={{LSL Function/physics materials}}
    2 KB (169 words) - 07:26, 11 April 2021
  • {{LSL Function |inject-2={{LSL Function/physics materials}}
    2 KB (258 words) - 12:28, 10 July 2022
  • {{LSL Function/ja |inject-2={{LSL Function/physics materials/ja}}
    2 KB (190 words) - 15:45, 22 November 2023
  • ...RIAL|integer|31|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's physics material properties}}}} {{LSL Constant
    2 KB (268 words) - 11:30, 8 August 2012
  • {{LSL Constant {{LSL DefineRow||[[PRIM_TEXTURE]]|}}
    1 KB (148 words) - 15:30, 5 October 2022
  • ...ail of [[PBR_Materials|PBR materials]], which only makes sense when a glTF material is applied to a face of a prim. A glTF override is a collection of changes applied on top of a glTF material asset, plus texture transforms.
    4 KB (495 words) - 17:20, 22 December 2023
  • ...PRIM_MATERIAL|integer|2|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's material}}}} }}{{LSL Constant
    4 KB (427 words) - 16:42, 23 January 2015
  • ...RIM_RENDER_MATERIAL|integer|49|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the material settings of a prim's face}}}} {{LSL_Function/inventory|render_material|uuid=true|type=material|no_caveat={{#ifeq:{{{1|}}}|get|true|<noinclude>*</noinclude>}}|full={{{remo
    4 KB (543 words) - 17:00, 12 April 2024
  • {{Multi-lang}}{{LSL Header/ja}} || [[LSL Protocol/AutoBahn|AutoBahn]]
    5 KB (248 words) - 14:41, 8 April 2010
  • ...RIM_RENDER_MATERIAL|integer|43|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the material settings of a prim's face}}}} {{LSL_Function/inventory|render_material|uuid=true|type=material|no_caveat={{#ifeq:{{{1|}}}|get|true|<noinclude>*</noinclude>}}|full={{{remo
    4 KB (552 words) - 01:00, 8 October 2023
  • }}{{LSL Constant/ja
    4 KB (369 words) - 06:22, 25 February 2016
  • {{#vardefine:alpha_mode_const|{{LSL Const|PRIM_ALPHA_MODE|integer|38|c=Used to {{GetSet|{{{1|}}}|get|set|/}} di {{!}} {{LSL Const|PRIM_ALPHA_MODE_NONE|integer|0|c=Render the diffuse texture as though
    4 KB (600 words) - 16:25, 23 January 2015
  • {{#vardefine:alpha_mode_const|{{LSL Const/ja|PRIM_ALPHA_MODE|integer|38|c=Used to {{GetSet|{{{1|}}}|get|set|/}} {{!}} {{LSL Const/ja|PRIM_ALPHA_MODE_NONE|integer|0|c=Render the diffuse texture as tho
    4 KB (624 words) - 01:11, 8 October 2023
  • {{otheruses4|textures|[[LSL]] related info|:Category:LSL Texture|opensource specs|Textures (OS)}} ...can be used to cover the faces of a prim as a visual representation of the material and look of an object or be used to make clothing or other tatoos or be put
    829 bytes (122 words) - 16:44, 2 January 2016
  • {{#vardefine:normal_const|{{LSL Const/ja|PRIM_NORMAL|integer|37|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (781 words) - 04:16, 8 October 2023
  • {{#vardefine:normal_const|{{LSL Const|PRIM_NORMAL|integer|37|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the [[ * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (783 words) - 06:07, 30 November 2023
  • {{LSL Header{{#var:lang}}}} || [[LSL Protocol/AutoBahn|AutoBahn]]
    4 KB (508 words) - 05:31, 28 July 2012
  • {{#vardefine:specular_const|{{LSL Const/ja|PRIM_SPECULAR|integer|36|c=Used to {{GetSet|{{{1|}}}|get|set|/}} t * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (873 words) - 04:18, 8 October 2023
  • {{#vardefine:specular_const|{{LSL Const|PRIM_SPECULAR|integer|36|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (871 words) - 06:05, 30 November 2023
  • || [[LSL Protocol/AutoBahn|AutoBahn]] || [[LSL Protocol/ListMessage|ListMessage]]
    4 KB (496 words) - 05:32, 28 July 2012
  • {{!}}{{LSL Hex||1|chars=2}} {{!}}{{LSL Hex||2|chars=2}}
    8 KB (1,119 words) - 15:26, 10 October 2023
  • [[Category:LSL 101]] {{LSL Wikibook Index}}
    5 KB (747 words) - 13:38, 24 January 2015
  • {{!}}{{LSL Hex||1|chars=2}} {{!}}{{LSL Hex||2|chars=2}}
    7 KB (1,148 words) - 07:10, 18 December 2023
  • {{Otheruses4‎|primitives|[[LSL/ja]] related information|:Category:LSL Prim/ja}} プリムの [[material|素材]] 属性には 7 種類あります。これらは摩擦やデフォ
    6 KB (221 words) - 06:20, 27 April 2010
  • ...moving and interactive characters within Second Life. Characters can use LSL functions to avoid obstacles, move around corners, climb inclines, and move *Character - an object that uses a Pathfinding LSL function.
    3 KB (419 words) - 19:04, 27 August 2012
  • * [[Physics Material Settings test]] * Test LSL functions that interact with physics and size and textures.
    2 KB (356 words) - 22:22, 10 July 2014
  • *'''[[Material Volumes]]''' - Control the speed of your characters. * '''[[LSL_Portal|The LSL Portal]]''' - An API reference, tutorials and examples for the Linden Scrip
    9 KB (1,317 words) - 10:56, 4 August 2014
  • ** Phantom (so movable phantom, material volumes, and exclusion volumes are never affected) ...object is set to obstacle or walkable via update-pathfinding-objects, any LSL calls to move an object or otherwise affect its physics shape will fail. I
    3 KB (473 words) - 14:18, 3 October 2012
  • The default building material at first looks like plywood. If you want a marble wall instead of a plywoo ...is a set of instructions in a language called Linden Scripting Langage, or LSL. Like everything else in SL, there are lots of scripts already available f
    9 KB (1,618 words) - 05:14, 16 July 2010
  • ...8] <font color=#004fc5><b>Mona Eberhardt</b><nowiki>: Is anyone looking at LSL control for normal and specular maps?</nowiki></font> ...derstand how the server and viewers will react when stressed with a lot of material churn</nowiki></font>
    25 KB (3,951 words) - 11:14, 12 June 2014
  • ...8] <font color=#004fc5><b>Mona Eberhardt</b><nowiki>: Is anyone looking at LSL control for normal and specular maps?</nowiki></font> ...derstand how the server and viewers will react when stressed with a lot of material churn</nowiki></font>
    25 KB (3,996 words) - 14:00, 13 May 2014
  • * Added restriction to limit non-convex linksets from being set to be material or exclusion volumes. * Updated the LSL syntax highlight to include new pathfinding functions and tooltip descripti
    6 KB (681 words) - 08:55, 28 June 2012
  • ...n</b><nowiki>: well, I can say I was trying to grief myself with materials LSL functions the other day :)</nowiki></font> ...Lucia Nightfire</b><nowiki>: also, are all materials options accessible by LSL</nowiki></font>
    23 KB (3,584 words) - 15:56, 23 May 2014
  • ...uracies, and does not reflect the opinion or policy of Linden Lab. '''The material here regarding GPL is no longer pertinent to the current open source viewer == What about the in-client LSL documentation? ==
    7 KB (1,100 words) - 13:20, 31 August 2022
  • ...7] Mæstro Linden (maestro.linden): secondly, a quick performance test for LSL materials ...ch spam a bunch of materials updates using the new materials functions for LSL
    38 KB (5,119 words) - 16:42, 12 June 2014
  • {{Otheruses4‎|primitives|[[LSL]] related information|:Category:LSL Prim}} There are seven primitive [[material]] types that determine things like friction and default [[llCollisionSound|
    5 KB (758 words) - 10:38, 4 September 2023
  • - Material: Glass - Material: Glass
    10 KB (1,690 words) - 17:04, 24 January 2012
  • * Instalación de material en el [[SL Volunteer Linguist Center/Spanish/es|Punto de Información en Es * [[LSL Portal Translation Project|Proyecto de Traducción del Portal de LSL]]
    7 KB (1,095 words) - 08:03, 10 December 2009
  • [2014/05/29 15:07] Mæstro Linden (maestro.linden): Simon added LSL support for render materials ...:14] Mæstro Linden (maestro.linden): I left details for how to remove the material via script
    24 KB (3,182 words) - 16:07, 29 May 2014
  • ...] Mæstro Linden (maestro.linden): (those two are on the project that adds LSL support for materials) ...uld've promoted that LSL materials project this week, but since there were LSL changes, we wanted to give people more time to report any problems
    30 KB (4,152 words) - 16:27, 3 July 2014
  • ...t color=#004fc5><b>ANSI Soderstrom</b><nowiki>: i want to say : BUG ! some LSL-Events are nt fired (or put in queue) while a script is in a loop</nowiki>< ...or=#004fc5><b>ANSI Soderstrom</b><nowiki>: news for the table : BUG ! some LSL-Events are nt fired (or put in queue) while a script is in a loop</nowiki><
    36 KB (5,570 words) - 09:11, 14 October 2013
  • ...metal reflects light differs from that of a polished plastic or some other material, and these differences have been quantified by science. By mimicking real- Lastly, while we are attempting to mimic real-world reflections and material properties, Second Life has to run on a wide variety of devices, so some sh
    50 KB (7,909 words) - 19:24, 25 January 2024
  • [2013/06/27 15:04] Maestro Linden: This project added the new LSL return functions and CHARACTER_STAY_WITHIN_PARCEL [2013/06/27 15:06] Maestro Linden: one of the fixes involved adding a new LSL function, llXorBase64
    23 KB (3,093 words) - 16:16, 27 June 2013
  • ...UG-359? As it is, it feels like it's been implemented only in half. Adding LSL functionality that'll allow creators to change normal and specular maps alo [12:10] <font color=#440044><b>Andrew Linden</b><nowiki>: I think that the material system is a bit different... not just a set of UUID's on faces.</nowiki></f
    49 KB (7,756 words) - 13:45, 22 October 2013

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