Difference between revisions of "Template:Использование LSLG"
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(Created page with "{{{!}} border="1" cellpadding=5 cellspacing=0 {{!}}+ Getting and setting rotations of prims {{!}}-{{Hl2}} ! rowspan="2" {{!}} Function ! colspan="2" {{!}} Ground (re…") |
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{{!}}style=" | {{!}}style="background: #a0e75a; color: black; vertical-align: middle; text-align: center; " class="table-yes"{{!}}For non-[[physics|Physical objects]] [[llTargetOmega]] is executed on the client side, providing a simple low lag method to do smooth continuous rotation. | ||
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{{!}}style="font-size:70%;padding:0;"{{!}}When used with [[llGetLinkPrimitiveParams]], [[PRIM_ROT_LOCAL]] returns the target link's rotation as described in the table.--> | {{!}}style="font-size:70%;padding:0;"{{!}}When used with [[llGetLinkPrimitiveParams]], [[PRIM_ROT_LOCAL]] returns the target link's rotation as described in the table.--> | ||
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Latest revision as of 00:14, 20 July 2013
Function | Ground (rez'ed) Prims | Attached Prims | ||
---|---|---|---|---|
Root | Children | Root | Children | |
llGetRot llGPP:PRIM_ROTATION llGetObjectDetails |
global rotation of prim | global rotation of prim | global rotation of avatar | global rotation of avatar * global rotation of prim (Not Useful) |
llGetLocalRot llGPP:PRIM_ROT_LOCAL |
global rotation of prim | rotation of prim relative to root prim | rotation of attachment relative to the attach point | rotation of prim relative to attachment root prim |
llGetRootRotation | global rotation of prim | global rotation of root prim | global rotation of avatar | global rotation of avatar |
llSetRot* llSPP:PRIM_ROTATION* |
set global rotation | complicated, see llSetRot | set rotation relative to attach point | set rotation to root attachment rotation * new_rot. |
llSetLocalRot* llSPP:PRIM_ROT_LOCAL* |
set global rotation | set rotation of prim relative to root prim | set rotation relative to attach point | set rotation of prim relative to root prim |
llTargetOmega† ll[GS]PP:PRIM_OMEGA |
spin linkset around prim's location | spin prim around its location | spin linkset around attachment location | spin prim around its location |
* | Physical objects which are not children in a linkset will not respond to setting rotations. |
† | For non-Physical objects llTargetOmega is executed on the client side, providing a simple low lag method to do smooth continuous rotation. |