LlDetectedVel
From Second Life Wiki
(Redirected from LSL llDetectedVel)
| LSL Portal | | | Functions | | | Events | | | Types | | | Operators | | | Constants | | | Flow Control | | | Script Library | | | Tutorials |
Description
Function: vector llDetectedVel( integer number );| 36 | Function ID |
| 0.0 | Delay |
| 10.0 | Energy |
Returns a vector that is the velocity of detected object number.
| • integer | number | – | Index of detection information |
number does not support negative indexes.
Returns <0.0, 0.0, 0.0> if number is not valid sensed object.
Specification
llDetected* functions can be called anywhere but will only return non-default values if called from within Detection events and functions called by Detection events.
Caveats
- Events that enable the llDetected* functions always return at least one detected item.
- Detection events are not raised if there is nothing detected (with the slight exception of no_sensor but it doesn't enable llDetected* functions).
- The event detection count parameter value is initially never less than 1.
Examples
//Tells the name and velocity of all near-by avatars. default { state_entry() { llSensor("", "", AGENT, 10000, 10000); } sensor(integer num) { integer i = 0; while (i < num) { llOwnerSay(llDetectedName(i) + " is moving at " + (string)llVecMag(llDetectedVel(i)) + " m/s."); ++i; } } }
This article wasn't helpful for you? Maybe the related article at the LSL Wiki is able to bring enlightenment.

