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LlDetectedVel
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Summary
Function: vector llDetectedVel( integer number );| 36 | Function ID |
| 0.0 | Delay |
| 10.0 | Energy |
Returns a vector that is the velocity of detected object or avatar number.
| • integer | number | – | Index of detection information |
number does not support negative indexes. Returns <0.0, 0.0, 0.0> if number is not valid sensed object or avatar.
Specification
llDetected* functions can be called anywhere but will only return usable values if called from within Detection events (collision, collision_start, collision_end, sensor, touch, touch_start, touch_end) and functions called by Detection events.
Caveats
- If number is out of bounds the script continues to execute without an error message.
- Events that enable the llDetected* functions always return at least one detected item.
- Detection events are not raised if there is nothing detected (with the slight exception of no_sensor but it doesn't enable llDetected* functions).
- The event detection count parameter value is initially never less than 1.
Examples
//Tells the name and velocity of all near-by avatars. default { state_entry() { llSensor("", "", AGENT, 10000, 10000); } sensor(integer num) { integer i = 0; while (i < num) { llOwnerSay(llDetectedName(i) + " is moving at " + (string)llVecMag(llDetectedVel(i)) + " m/s."); ++i; } } }
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