LlGetInventoryPermMask
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(Redirected from LSL llGetInventoryPermMask)
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Description
Function: integer llGetInventoryPermMask( string item, integer mask );| 289 | Function ID |
| 0.0 | Delay |
| 10.0 | Energy |
Returns an integer bitfield that is the requested permission mask for the inventory item
| • string | item | – | an item in the prim's inventory | |
| • integer | mask | – | MASK_* flag |
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Examples
// Complain unless this script is Open/ Yes Mod/ Yes Copy/ Yes Transfer. warnIfClosed() { integer PERMS_OPEN = (PERM_MODIFY | PERM_COPY | PERM_TRANSFER); string item = llGetScriptName(); integer everyonePerms = llGetInventoryPermMask(item, MASK_EVERYONE); integer nextPerms = llGetInventoryPermMask(item, MASK_NEXT); if ((everyonePerms & PERM_COPY)) { if ((nextPerms & PERMS_OPEN) == PERMS_OPEN) { llOwnerSay("Open/ Yes Mod/ Yes Copy/ Yes Transfer/ Thank you"); return; } } llSay(0, "Q: Open/ Yes Mod/ Yes Copy/ Yes Transfer? A: Not so!!!"); } default { on_rez(integer start_param) { llResetScript(); } state_entry() { warnIfClosed(); } }
Notes
- In effect, the perms for scripts published in this LSL Wiki are PERM_COPY until you log in, then PERM_MODIFY or PERM_COPY.
- Often the perms of a newly created script are: Base = PERM_ALL, Owner = PERM_ALL, Next = PERM_MOVE or PERM_TRANSFER, Group = 0 (none), Everyone = 0 (none). Often these perms are the same, no matter if you create the script in inventory or in an object.
See Also
Functions
| • | llGetObjectPermMask | |||
| • | llGetInventoryCreator | |||
| • | llGetInventoryKey | |||
| • | llGetInventoryType |
Tests
| • | llGetInventoryPermMask Test |
Articles
| • | hex |
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