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LSL llRezObject)
RezObject
llRezObject
Description
Function: llRezObject( string inventory, vector pos, vector vel, rotation rot, integer param );
Instantiate inventory object at pos with velocity vel and rotation rot with start parameter param
| • string
| inventory
| –
| an object in the prim's inventory
|
|
| • vector
| pos
| –
| position (in region coordinates)
|
|
| • vector
| vel
| –
| velocity (max magnitude is 250)
|
|
| • rotation
| rot
| –
| rotation
|
|
| • integer
| param
| –
| on_rez event parameter and value returned by llGetStartParameter in the rezzed object.
|
|
The root of inventory is not at pos but the center of inventory is.
To have the root prim at pos use llRezAtRoot instead.
Caveats
- This function causes the script to sleep for 0.1 seconds.
- If inventory is missing from the prim's inventory or it is not an object then an error is shouted on DEBUG_CHANNEL.
- In addition to the normal function delay, there is an additional delay based on the mass and velocity of the object rezzed.
rez_delay = mass * llVecMag(velocity) / 10; [1]
- Silently fails to rez inventory if pos is more than 10 meters away. So if your script is mysteriously failing to rez things, make sure you haven't (say) written "<0,0,1>" for the pos parameter rather than (say) "llGetPos() + <0,0,1>".
- If the owner of the object does not have copy permission on inventory, the object will no longer be present in inventory after it is rezzed (so another attempt to rez it is likely to fail); if the owner does have copy permission, then a copy is rezzed, and the original inventory remains in inventory.
- Silently fails if you don't have offline building rights on the land. Which means that you need to either: Own the land yourself. Be in the group that owns it, and the allow group to build parcel flag has to be enabled. Or everyone should be allowed to build. You can also deed the object to the group that owns the land, this will always work.
Examples
default
{
touch_start(integer param)
{
llRezObject("Object", llGetPos() + <0.0,0.0,1.0>, <0.0,0.0,0.0>, <0.0,0.0,0.0,1.0>, 0);
}
}
See Also
Events
| •
| object_rez
| –
| triggered when this object rezzes an object from inventory
|
|
Functions