From Second Life Wiki
GetBoundingBox
llGetBoundingBox
Description
Function: list llGetBoundingBox( key object );
Returns a list that is the bounding box of object relative to its root prim.
Format: [ (vector) min_corner, (vector) max_corner ]
| • key
| object
| –
| Object or agent in the sim.
|
|
The bounding box is for the entire link set, not just the requested prim.
Examples
default//An avatar bounding box ruler thingy
{
state_entry()
{
llSetStatus(STATUS_PHANTOM, TRUE);
}
touch_start(integer total_number)
{
key target = llDetectedKey(0);
list box = llGetBoundingBox(target);
vector center = (llList2Vector(box, 0) + llList2Vector(box, 1)) * 0.5;
vector size = llList2Vector(box, 1) - llList2Vector(box, 0);
llSetPrimitiveParams([PRIM_POSITION, center, PRIM_SIZE, size]);
llSetText("Name: " + llDetectedName(0) + ", UUID: " + (string)target +
"\nBounding Box Size: " + (string)size, <1.0, 1.0, 1.0>, 1.0);
}
}