LlGetBoundingBox
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Summary
Function: list llGetBoundingBox( key object );| 277 | Function ID |
| 0.0 | Delay |
| 10.0 | Energy |
Returns a list that is the bounding box of object relative to its root prim.
Format: [ (vector) min_corner, (vector) max_corner ]
| • key | object | – | Object or agent in the sim. |
The bounding box is for the entire link set, not just the requested prim.
Examples
default//An avatar bounding box ruler thingy { state_entry() { llSetStatus(STATUS_PHANTOM, TRUE); } touch_start(integer total_number) { key target = llDetectedKey(0); list box = llGetBoundingBox(target); vector center = (llList2Vector(box, 0) + llList2Vector(box, 1)) * 0.5; vector size = llList2Vector(box, 1) - llList2Vector(box, 0); llSetPrimitiveParams([PRIM_POSITION, center, PRIM_SIZE, size]); llSetText("Name: " + llDetectedName(0) + ", UUID: " + (string)target + "\nBounding Box Size: " + (string)size, <1.0, 1.0, 1.0>, 1.0); } }
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