LlOverMyLand
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Summary
Function: integer llOverMyLand( key id );| 215 | Function ID |
| 0.0 | Delay |
| 10.0 | Energy |
Returns an integer boolean, TRUE if id is over land owned by the script owner, FALSE otherwise.
| • key | id | – | avatar or object UUID that is in the same region |
On group deeded land the object containing the script must be deeded to the same group. (It is not enough to set the script to the group.)
Examples
//--// private land message //--// //-- @@ = Contains code optimizations, see the following page for details //-- https://wiki.secondlife.com/wiki/User:Void_Singer/Optimizations //-- list of people not to pester, lower case only list gLstIgnore = ["void singer"]; key gKeyAv; default{ state_entry(){ llOwnerSay( "I'll pester anyone on your land I can find," + " unless they're in your ignore list." ); llSensorRepeat( "", "", AGENT, 96, PI, 30 ); } sensor( integer vIntFound ){ do{ gKeyAv = llDetectedKey( --vIntFound ); //--@@ //-- check if they are over our land if (llOverMyLand( gKeyAv )){ //-- @@ //-- check if they are in the ignore list if (!~llListFindList( gLstIgnore, (list)llToLower( llDetectedName( vIntFound ) ) )){ //-- @@ //-- pester everyone not in the ignore list !!! llInstantMessage( gKeyAv, "You are on private land, please leave this parcel" ); } } }while (vIntFound); } }
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