LlSoundPreload
From Second Life Wiki
| LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Tutorials |
| | Deprecated integer |
| (This function has been deprecated, please use llPreloadSound instead.) |
Contents |
Summary
Function: llSoundPreload( string sound );| 126 | Function ID |
| 0.0 | Delay |
| 10.0 | Energy |
Preloads sound on viewers within range.
| • string | sound | – | a sound in the prim's inventory or UUID |
Caveats
- This function has been deprecated, please use llPreloadSound instead.
- If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
- If sound is a UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
This article wasn't helpful for you? Maybe the related article at the LSL Wiki is able to bring enlightenment.

