LlSoundPreload

From Second Life Wiki

Jump to: navigation, search

Template:Needs Translation/LSL/de Template:Needs Translation/LSL/es Template:Needs Translation/LSL/el Template:Needs Translation/LSL/he Template:Needs Translation/LSL/it Template:Needs Translation/LSL/ko Template:Needs Translation/LSL/nl Template:Needs Translation/LSL/hu Template:Needs Translation/LSL/no Template:Needs Translation/LSL/da Template:Needs Translation/LSL/sv Template:Needs Translation/LSL/tr Template:Needs Translation/LSL/pl Template:Needs Translation/LSL/pt Template:Needs Translation/LSL/ru Template:Needs Translation/LSL/uk Template:Needs Translation/LSL/zh-Hans Template:Needs Translation/LSL/zh-Hant

Image:Emblem-important.png Deprecated integer
(This function has been deprecated, please use llPreloadSound instead.)

Contents

Summary

Function: llSoundPreload( string sound );
126 Function ID
0.0 Delay
10.0 Energy

Preloads sound on viewers within range.

• string sound a sound in the prim's inventory or UUID

Caveats

  • This function has been deprecated, please use llPreloadSound instead.
  • If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
  • If sound is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.

Search JIRA for related Bugs

Examples

Deep Notes

This article wasn't helpful for you? Maybe the related article at the LSL Wiki is able to bring enlightenment.
In other languages