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  • ...ch as lights, sculpted prims, and flexible objects. Support for projected light textures is pending. ! LSL Exposure
    859 bytes (112 words) - 13:48, 3 December 2010
  • {{LSL Constant |desc= The light projection settings for this prim. If the prim is not a projector the textu
    384 bytes (43 words) - 11:06, 5 October 2021
  • {{LSL Constant/ja |value={{LSL Hex/ja|0x200|512}}
    670 bytes (63 words) - 22:31, 11 December 2012
  • {{LSL Header|ml=*}}{{RightToc}} ||[[User:Toady Nakamura/Touch Toggle Light|Touch Toggle Light]]
    1,020 bytes (140 words) - 10:16, 10 July 2012
  • {{LSL Generic/deprecated|none}}{{Issues/VWR-20197‎‎}} {{LSL Constant
    908 bytes (127 words) - 14:01, 18 September 2011
  • ..._LIGHT|integer|23|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's point light configuration}}}} }}{{LSL Constant
    5 KB (586 words) - 07:47, 30 June 2022
  • {{LSL Constant |desc=This constant and it's underlying functionality is deprecated.<br/> Light is no longer a prim property, it is now a face property. The same functiona
    1 KB (182 words) - 22:05, 24 April 2010
  • |constants={{LSL Constants/PrimitiveParams/ja|get}} msg += "not a light source.";
    3 KB (260 words) - 05:04, 25 February 2016
  • |func_desc=[[llGetPrimitiveParams/ja|llGetPrimitiveParams]] と同じですが、指定された {{LSL Param|link}} 番号のプリムにだけ作用します。 |Return_text='''{{LSL Param|link}}''' の '''{{LSL Param|params}}''' リストの中で要求されたプリム属性の集合
    4 KB (319 words) - 04:53, 25 February 2016
  • ...p://community.secondlife.com/t5/Building-and-Texturing-Forum/Are-projected-light-reflections-strange/m-p/2105597#U2105597 [[User:Drongle McMahon|Drongle McM # Any ETA for LSL commands for the light projectors (FOV, Focus etc.)? They are useless without scripting. [[User:Ti
    1 KB (141 words) - 11:24, 5 August 2013
  • ...n LSL as linear red, green blue values in the range (0.0, 1.0). Internally light calculations are performed in the sRGB colorspace. *The name of this function is actually a misnomer as LSL color is actually in [https://www.color.org/chardata/rgb/BT709.xalter Rec.7
    1 KB (185 words) - 23:28, 6 October 2022
  • ...n LSL as linear red, green blue values in the range (0.0, 1.0). Internally light calculations are performed in the sRGB colorspace. *The name of this function is actually a misnomer as LSL color is actually in [https://www.color.org/chardata/rgb/BT709.xalter Rec.7
    1 KB (186 words) - 23:30, 6 October 2022
  • |examples=<lsl>default }</lsl>
    2 KB (288 words) - 18:55, 10 June 2012
  • {{Multi-lang|1=LSL_Portal|2=/ja}} {{LSL Header/ja}} __NOTOC__ == Second Life LSL ポータルへようこそ! ==
    7 KB (763 words) - 11:22, 8 October 2013
  • {{LSL Header|ml=*}} __NOTOC__ == Запрошуємо на Second Life LSL портал! ==
    7 KB (740 words) - 09:08, 8 June 2013
  • {{LSL Header|ml=*}} __NOTOC__ == Запрошуємо на Second Life LSL портал! ==
    7 KB (740 words) - 09:34, 8 June 2013
  • {{LSL Header|ml=*}} ...a community effort to provide an accurate & open documentation resource on LSL for scripters of all skill levels.
    7 KB (861 words) - 03:50, 8 October 2023
  • {{Multi-lang|LSL Portal|/ja}} {{LSL Header/ja|ml=*}}
    9 KB (889 words) - 10:54, 22 November 2023
  • {{#vardefine:light_const|{{LSL Const/ja|PRIM_POINT_LIGHT|integer|23|c=プリムのポイント光の設定 }}{{LSL Constant/ja
    4 KB (286 words) - 06:23, 25 February 2016
  • {{LSL Header|ml=*}} __NOTOC__ == Benvinguts al Portal de Second Life LSL! ==
    7 KB (884 words) - 11:52, 25 June 2010

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