LlParcelSay
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Contents |
Summary
Function: llParcelSay( integer channel, string msg );| REQUEST | Function ID |
| 0.0 | Delay |
| 10.0 | Energy |
Says the string msg on channel number channel that can be heard anywhere in the parcel by an agent (when on the PUBLIC_CHANNEL) or by a script listening on channel.
| • integer | channel | – | output channel, any integer value | |
| • string | msg | – | message to be transmitted |
Regardless of where the prim is, the message will not travel over parcel borders.
| Channel Constant | Description | |
|---|---|---|
| DEBUG_CHANNEL | 0x7FFFFFFF | Chat channel reserved for script debugging and error messages. |
| PUBLIC_CHANNEL | 0x0 | Chat channel that broadcasts to all nearby users. |
Caveats
- If msg is longer than 1023 bytes it is truncated to 1023 bytes.
- A prim can not hear itself, to prevent problems with recursion.
Notes
If one object 'says' something to another object (e.g., a button that, when touched, turns on a lamp), it is a good idea to use a very negative channel, e.g.,
llParcelSay(-654321, "light on");
Negative channels are popular for script communications because the client is unable to chat directly on those channels ("/-xxxx message" won't chat "message" on channel "-xxxx", it will chat "/-xxxx message" on channel zero).
If DEBUG_CHANNEL is used as channel, the script will say msg to the Script Warning/Error window.
See Also
Events
| • | listen |
Functions
| • | llListen | |||
| • | llOwnerSay | – | Sends chat to the owner only | |
| • | llWhisper | – | Sends chat limited to 10 meters | |
| • | llSay | – | Sends chat limited to 20 meters | |
| • | llShout | – | Sends chat limited to 100 meters | |
| • | llRegionSay | – | Sends chat region wide | |
| • | llInstantMessage | |||
| • | llDialog | |||
| • | llTextBox |

