LlParcelSay

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Image:Emblem-important-yellow.png LSL Feature Request
The described function does not exist. This article is a feature request.

Contents

Summary

Function: llParcelSay( integer channel, string msg );
REQUEST Function ID
0.0 Delay
10.0 Energy

Says the string msg on channel number channel that can be heard anywhere in the parcel by an agent (when on the PUBLIC_CHANNEL) or by a script listening on channel.

• integer channel output channel, any integer value
• string msg message to be transmitted

Regardless of where the prim is, the message will not travel over parcel borders.

See: SVC-1224[c]

Channel Constant Description
DEBUG_CHANNEL 0x7FFFFFFF Chat channel reserved for script debugging and error messages.
PUBLIC_CHANNEL 0x0 Chat channel that broadcasts to all nearby users.

Caveats

  • If msg is longer than 1023 bytes it is truncated to 1023 bytes.
  • A prim can not hear itself, to prevent problems with recursion.

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Examples

default
{
    state_entry()
    {
        llParcelSay(0, "Abandon ship! This is not a drill!" );
    }
}

Notes

If one object 'says' something to another object (e.g., a button that, when touched, turns on a lamp), it is a good idea to use a very negative channel, e.g.,

    llParcelSay(-654321, "light on");

Negative channels are popular for script communications because the client is unable to chat directly on those channels ("/-xxxx message" won't chat "message" on channel "-xxxx", it will chat "/-xxxx message" on channel zero).

If DEBUG_CHANNEL is used as channel, the script will say msg to the Script Warning/Error window.

See Also

Events

•  listen

Functions

•  llListen
•  llOwnerSay Sends chat to the owner only
•  llWhisper Sends chat limited to 10 meters
•  llSay Sends chat limited to 20 meters
•  llShout Sends chat limited to 100 meters
•  llRegionSay Sends chat region wide
•  llInstantMessage
•  llDialog
•  llTextBox

Deep Notes

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