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/LSL
TextBox
llTextBox
| Pre-release Documentation Warning!
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This function only appears in specific branches of the SL client source code. LL may make changes to the implementation prior to release, so this documentation may not reflect the final product, it may not even accurately represent LL's current implementation.
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Summary
Function: llTextBox( key avatar, string message, integer chat_channel );
Shows a dialog box on avatar's screen with the text message. It contains a text box for input, any text that is entered is said on chat_channel when the "OK" button is clicked.
| • key
| avatar
| –
| avatar UUID
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| • string
| message
| –
| message to be displayed in the text box
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| • integer
| chat_channel
| –
| output channel, any integer value
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| Channel Constant
| Description
|
| DEBUG_CHANNEL
| 0x7FFFFFFF
| Chat channel reserved for script debugging and error messages.
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| PUBLIC_CHANNEL
| 0x0
| Chat channel that broadcasts to all nearby users.
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Caveats
- This function causes the script to sleep for 1.0 seconds.
- There is no way by script to kill a text box.
- There is no way for the script to detect if the user clicked the small "ignore" button (no chat is generated as a result of pressing this button).
- If the listening prim is out of the 20 meter range of the sending prim when the "OK" button is pressed, it will not be able to hear the response.
- This limitation affects attachments too if the wearer moves more than 20 meters from where the listener is located.
message limits
- If it exceeds 8 lines a scroll bar will appear.
- message must be less than 512 bytes and not empty. Otherwise it will shout an error on DEBUG_CHANNEL.
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