LlSay
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Function: llSay( integer channel, string msg );
| 23 | Function ID |
| 0.0 | Delay |
| 10.0 | Energy |
Says the text supplied in string msg on channel supplied in integer channel.
| • integer | channel | |||
| • string | msg |
| Channel Constant | Description | |
|---|---|---|
| DEBUG_CHANNEL | 0x7FFFFFFF | Chat channel reserved for debug and error messages from scripts |
| PUBLIC_CHANNEL | 0x0 | Chat channel that broadcasts to all nearby users |
Caveats
- Text can only be a maximum of 1024 bytes.
- Phrases spoken with llSay can only be heard within 20 meters of the speaking object.
- A prim can not hear itself, to prevent problems with recursion.
Examples
default { state_entry() { llSay(0,"This is an incredibly useless program." ); } }
To avoid making your object spam its neighborhood, use llOwnerSay or llInstantMessage.
Notes
Consider using llOwnerSay or channel DEBUG_CHANNEL for debugging purposes.
If one object 'says' something to another object (e.g., a button that, when touched, turns on a lamp), it is a good idea to use a very negative channel (if never more negative than the most negative 32-bit integer that is -2,147,483,648), e.g.,
llSay(-5243212,"turn on");
It is impossible for an avatar to chat on a negative channel, and extremely unlikely that some other object would accidently say something on such a channel. (Of course, the intended target of the message must be set to 'listen' on this channel.)
If DEBUG_CHANNEL is used as channel, the script will say msg to the Script Warning/Error window.
If 0 is used as channel, the script will say msg so anyone can see it as normal chat. All other integers used are private channels.
See Also
Events
| • | listen |
Functions
| • | llListen | |||
| • | llOwnerSay | – | Sends chat to the owner only to avoid spamming the PUBLIC_CHANNEL | |
| • | llRegionSay | – | Sends chat region wide | |
| • | llWhisper | – | Sends chat limited to 10 meters | |
| • | llShout | – | Sends chat limited to 100 meters | |
| • | llInstantMessage |

