llStopMoveToTarget
		
		
		
		Jump to navigation
		Jump to search
		
| LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials | 
Summary
Function: llStopMoveToTarget( );| 0.0 | Forced Delay | 
| 10.0 | Energy | 
Stops critically damped motion
Use in conjunction with llMoveToTarget
To stop rotation movement use llStopLookAt
Examples
integer gLockPrimInPlace;
default
{
    on_rez(integer sp)
    {
        llResetScript();
    }
    state_entry()
    {
        llStopMoveToTarget();
        llSetStatus(STATUS_PHYSICS, TRUE);
    }
    touch_start(integer total_number)
    {
        if (llDetectedKey(0) != llGetOwner())
        {
            return;
        }
        if (!llGetStatus(STATUS_PHYSICS))
        {
            llOwnerSay("Locking or unlocking position works only for physical objects.");
            return;
        }
        gLockPrimInPlace = !gLockPrimInPlace;
        if (gLockPrimInPlace)
        {
            llMoveToTarget(llGetPos(), 0.05);
            llOwnerSay("Locked in place.");
        }
        else
        {
            llStopMoveToTarget();
            llOwnerSay("Unlocked.");
        }
    }
}
Deep Notes
| Signature | 
|---|
| function void llStopMoveToTarget(); |