LlMoveToTarget
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Contents |
Summary
Function: llMoveToTarget( vector target, float tau );| 70 | Function ID |
| 0.0 | Delay |
| 10.0 | Energy |
Critically damp to target in tau seconds (if the script is physical)
| • vector | target | – | region position | |
| • float | tau | – | seconds to critically damps in |
To stop the object from maintaining the target positions use llStopMoveToTarget
To change the rotation in the same manner use llLookAt or llRotLookAt.
Caveats
- Only works in attachments and physics-enabled objects.
Important Issues
~ Search JIRA for related Bugs| | | SVC-2441 | [c] | Slowish llMoveToTarget path inconsistent when moving to a target at a -z position vs moving to +z |
Examples
Drop this script in a prim to have it follow the prim owner.
default { state_entry() { vector pos = llGetPos(); llSetStatus(STATUS_PHYSICS, TRUE); // Little pause to allow server to make potentially large linked object physical. llSleep(0.1); llMoveToTarget(pos,0.4); // Look for owner within 20 meters in 360 degree arc every 1 seconds. llSensorRepeat("", llGetOwner(), AGENT, 20.0, PI,1.0); } sensor(integer total_number) { // Get position of detected owner vector pos = llDetectedPos(0); // Offset back one metre in X and up one metre in Z based on world coordinates. // Offset relative to owner is possible but beyond the scope of this example. vector offset =<-1,0,1>; pos+=offset; llMoveToTarget(pos,0.4); } }
Notes
- When slowly moving to a lower Z value, beware of SVC-2441[c] - the sim will incorrectly move the object down faster than it should. That is, if you try moving to llGetPos() + <10, 10, -10>, you can end up at .z-10 several meters before getting to .x-10 and .y-10. There is a demo object in the JIRA which shows this effect.
- A llMoveToTarget call seems to persist even if physics is turned off. This is a useful trick on sluggish sims where the object can drop a bit between the call to enable physics and the call to llMoveToTarget - just do the llMoveToTarget before setting the object to physical.
Deep Notes
Issues
~ Search JIRA for related Issues| | | SVC-2441 | [c] | Slowish llMoveToTarget path inconsistent when moving to a target at a -z position vs moving to +z |
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