PRIM HEALTH

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Revision as of 13:47, 6 November 2024 by Wulfie Reanimator (talk | contribs) (Health clarification)
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Description

Constant: integer PRIM_HEALTH = 52;

The integer constant PRIM_HEALTH has the value 52

Used to get or set the health of the object.

This property can only be changed by a call to llSetPrimitiveParams or llSetLinkPrimitiveParams. Damaging an object (with llDamage or collision by damage-enabled object) will not directly affect its health.

Caveats

  • Does not make this object scannable as a DAMAGEABLE object. For that you will need to give add on_damage or final_damage events to the script on the object which will mark it as being able to process damage


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Signature

integer PRIM_HEALTH = 52;