Difference between revisions of "Interpolation"

From Second Life Wiki
Jump to navigation Jump to search
 
(One intermediate revision by the same user not shown)
Line 28: Line 28:
* [[Interpolation/Linear/Vector|Vector]]
* [[Interpolation/Linear/Vector|Vector]]
* [[Interpolation/Linear/Rotation|Rotation]]
* [[Interpolation/Linear/Rotation|Rotation]]
* List
* List of [[Interpolation/Linear/Vectors|Vectors]]
** [[Interpolation/Linear/Vectors|Vectors]]




Line 52: Line 51:
* [[Interpolation/Hermite/Vector|Vector]]
* [[Interpolation/Hermite/Vector|Vector]]


Spline Interpolation
* List of [[Interpolation/Spline/Vectors|Vectors]]


Rescale
Rescale
* [[Interpolation/Rescale/Float|Float]]
* [[Interpolation/Rescale/Float|Float]]
* [[Interpolation/Rescale/FloatFixed|Float Fixed]]




Target
Target
* [[Interpolation/Target/Float|Float]]
* [[Interpolation/Target/Float|Float]]

Latest revision as of 13:10, 16 September 2011

Interpolation is a way of constructing new data points within a range of known data points.

The range of applications is varied, but here in SL it can most directly be used for animating and/or moving prims or linksets via any attribute you can creatively make use of.

Attributes:

  • Prim/Object Position
  • Prim/Object Rotation
  • Texture Scale/Offsets
  • or you can just simply interpolate internal values

Potential applications:

  • Movement
  • Animation
  • User Interfaces
  • Graphics
  • Games

There are many different types of interpolation, which may exhibit different preferred or controllable behaviour.


Interpolation Library

Linear Interpolation


Cosine Interpolation


Cubic Interpolation


Catmull-Rom Cubic Interpolation


Hermite Interpolation

Spline Interpolation

Rescale


Target