Difference between revisions of "LlVecMag"
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|p1_type=vector|p1_name=vec|p1_desc | |p1_type=vector|p1_name=vec|p1_desc | ||
|return_type=float | |return_type=float | ||
|return_text=that is the magnitude of the vector (the undirected nonnegative distance from '''vec''' to <0.0, 0.0, 0.0> | |return_text=that is the magnitude of the vector (the undirected nonnegative distance from '''vec''' to <0.0, 0.0, 0.0>). | ||
|spec | |spec | ||
|caveats | |caveats | ||
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|also_tests | |also_tests | ||
|also_articles | |also_articles | ||
|notes | |notes= | ||
* Mathematically the formula for vector magnitude is | |||
** [[llSqrt]](vec.x * vec.x + vec.y * vec.y + vec.z * vec.z) | |||
|permission | |permission | ||
|negative_index | |negative_index |
Revision as of 03:12, 10 October 2011
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Summary
Function: float llVecMag( vector vec );12 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float that is the magnitude of the vector (the undirected nonnegative distance from vec to <0.0, 0.0, 0.0>).
• vector | vec |
Caveats
Examples
<lsl> default {
state_entry() { vector input = <1.0,2.0,3.0>; llSay(0,"The magnitude of "+(string)input+" is "+(string)llVecMag(input) + "."); }
}
</lsl>Notes
- Mathematically the formula for vector magnitude is
- llSqrt(vec.x * vec.x + vec.y * vec.y + vec.z * vec.z)