Difference between revisions of "LlEjectFromLand"

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m (moved wording "LSL Function/security")
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{{LSL_Function
{{LSL_Function
|inject-2={{Issues/SVC-2516}}{{LSL_Function/avatar|avatar|sim=*}}
|inject-2={{Issues/SVC-2516}}{{LSL_Function/avatar|avatar|sim=*}}{{LSL Function/security|avatar}}
|func_id=213|func_sleep=0.0|func_energy=10.0
|func_id=213|func_sleep=0.0|func_energy=10.0
|func=llEjectFromLand|p1_type=key|p1_name=avatar
|func=llEjectFromLand|p1_type=key|p1_name=avatar
|func_footnote=If the land is deeded to a group, then the object must be deeded to the same group.
|func_desc=Ejects {{LSLP|avatar}} from the parcel.
|func_desc=Ejects {{LSLP|avatar}} from the parcel.
|return_text
|func_footnote
|spec
|caveats
|caveats
|constants
|constants

Revision as of 09:21, 28 July 2012

Summary

Function: llEjectFromLand( key avatar );
0.0 Forced Delay
10.0 Energy

Ejects avatar from the parcel.

• key avatar avatar UUID that is in the same region

Generally, the object owner must also be the land owner but there is an exception for land deeded to a group for group members with the "Eject and freeze Residents on parcels" ability. See #Ownership Limitations for details.

Specification

Ownership Limitations

  • If the land under the object is owned by an individual, the script must be owned by the same individual.
  • If the land under the object is deeded to a group the object will need to satisfy one of the following:
    • The object is deeded to the same group.
    • The object owner must have "Eject and freeze Residents on parcels" ability in the group and be connected to the sim[1].

Examples

<lsl>// Here a script done by shenanigan oh

//It's a easy script that I came up with. When I worked for a carnage I put this script in a computer that was //attached to me. The carnage it self was a pvp sims so it was alot easier and fast to eject some this way //then running after them and clicking on them. The way this work is by trying eject and half type plays name. //Example: /1 eject shenan

//Warning if you type someone name in short be careful of other plays with same name! string msg; string name; default {

   on_rez(integer n)
   {
       llResetScript();
   }
   
   state_entry()
   {
       llListen(1, "", llGetOwner(), "");
       llListen(0, "", llGetOwner(), "");
   }
   listen(integer n, string m, key k, string msg)
   {
       if (llGetSubString(msg, 0, 5) == "eject ")
       {
           name = llToLower(llStringTrim(llDeleteSubString(msg, 0, 5), STRING_TRIM));
           llSensor("", "", AGENT, 96, PI);
       }
   }
   
   sensor(integer n)
   {
       integer i = 0;
       for (;i<n;++i)
       {
           if (llOverMyLand(llDetectedKey(i)))
           {
               if (~llSubStringIndex(llToLower(llDetectedName(i)), name))
               {
                   llOwnerSay("ejecting " + llDetectedName(i));
                   llEjectFromLand(llDetectedKey(i));
               }
           }
       }
   }
   no_sensor()
   {
       llOwnerSay("Avatar not found.");
   }
}</lsl>

Deep Notes

Footnotes

  1. ^ The script owner need not be in the region, they can be a child agent of the region.

Signature

function void llEjectFromLand( key avatar );