llEjectFromLand
Jump to navigation
Jump to search
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llEjectFromLand( key avatar );0.0 | Forced Delay |
10.0 | Energy |
Ejects avatar from the parcel.
• key | avatar | – | avatar UUID that is in the same region |
Generally, the object owner must also be the land owner but there is an exception for land deeded to a group for group members with the "Eject and freeze Residents on parcels" ability. See #Ownership Limitations for details.
Specification
Ownership Limitations
- If the land under the object is owned by an individual, the script must be owned by the same individual.
- If the land under the object is deeded to a group the object will need to satisfy one of the following:
- The object is deeded to the same group.
- The object owner must have "Eject and freeze Residents on parcels" ability in the group and be connected to the sim[1].
Examples
// Here a script done by shenanigan oh
//It's a easy script that I came up with. When I worked for a carnage I put this script in a computer that was
//attached to me. The carnage it self was a pvp sims so it was alot easier and fast to eject some this way
//then running after them and clicking on them. The way this work is by trying eject and half type plays name.
//Example: /1 eject shenan
//Warning if you type someone name in short be careful of other plays with same name!
string msg;
string name;
default
{
on_rez(integer n)
{
llResetScript();
}
state_entry()
{
llListen(1, "", llGetOwner(), "");
llListen(0, "", llGetOwner(), "");
}
listen(integer n, string m, key k, string msg)
{
if (llGetSubString(msg, 0, 5) == "eject ")
{
name = llToLower(llStringTrim(llDeleteSubString(msg, 0, 5), STRING_TRIM));
llSensor("", "", AGENT, 96, PI);
}
}
sensor(integer n)
{
integer i = 0;
for (;i<n;++i)
{
if (llOverMyLand(llDetectedKey(i)))
{
if (~llSubStringIndex(llToLower(llDetectedName(i)), name))
{
llOwnerSay("ejecting " + llDetectedName(i));
llEjectFromLand(llDetectedKey(i));
}
}
}
}
no_sensor()
{
llOwnerSay("Avatar not found.");
}
}