Difference between revisions of "Template:LSL Constants/Status"

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! colspan="2" {{!}} Constants {{#if:{{{no_default|}}}||{{!}}{{!}} Default}}
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{{!}} {{LSL Const|STATUS_PHYSICS|integer|ihex=1|hex=0x001|c=Object is physical}}
{{!}} {{LSL Const|STATUS_PHYSICS|integer|ihex=1|hex=0x001|c=Object is physical}}
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{{!}} {{#var:value}} {{#if:{{{no_default|}}}||{{!}}{{!}} [[FALSE]]}}
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! colspan="2" {{!}} Constants {{#if:{{{no_default|}}}||{{!}}{{!}} Default}}
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{{!}} {{LSL Const|STATUS_BLOCK_GRAB|integer|ihex=64|hex=0x040|c=Prevent click-and-drag movement on the root prim}}
{{!}} {{LSL Const|STATUS_BLOCK_GRAB|integer|ihex=64|hex=0x040|c=Prevent click-and-drag movement on the root prim}}
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{{!}} {{#var:value}} {{#if:{{{no_default|}}}||{{!}}{{!}} [[FALSE]]}}
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{{!}}colspan="2"{{!}}<sup id="srae-t"><span class="TablePager_nav">[[#srae-s|†]]</span> STATUS_DIE_AT_EDGE - If the object is {{LSLGC|Rez|rezzed}} by a script, the default is [[TRUE]]</sup>
{{!}}colspan="2"{{!}}<sup id="srae-t"><span class="TablePager_nav">[[#srae-s|†]]</span> STATUS_DIE_AT_EDGE - If the object is {{LSLGC|Rez|rezzed}} by a script, the default is [[TRUE]]</sup>
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Revision as of 22:14, 22 December 2013

Constants Value Default Description
STATUS_PHYSICS 0x001 FALSE Object is physical
STATUS_ROTATE_X 0x002 TRUE Can turn along this axis
STATUS_ROTATE_Y 0x004 TRUE Can turn along this axis
STATUS_ROTATE_Z 0x008 TRUE Can turn along this axis
STATUS_PHANTOM 0x010 FALSE Object is phantom
STATUS_SANDBOX 0x020 FALSE Keep object within 10 meters and in the same region
Constants Value Default Description
STATUS_BLOCK_GRAB 0x040 FALSE Prevent click-and-drag movement on the root prim
STATUS_DIE_AT_EDGE 0x080 FALSE delete and do not return object if it goes off world
STATUS_RETURN_AT_EDGE 0x100 FALSE return object to owner if it goes off world
STATUS_CAST_SHADOWS 0x200 TRUE not currently used
STATUS_BLOCK_GRAB_OBJECT 0x400 FALSE Prevent click-and-drag movement on all prims in the object
STATUS_DIE_AT_EDGE - If the object is rezzed by a script, the default is TRUE
Constants Value Description
STATUS_PHYSICS 0x001 Object is physical
STATUS_ROTATE_X 0x002 Can turn along this axis
STATUS_ROTATE_Y 0x004 Can turn along this axis
STATUS_ROTATE_Z 0x008 Can turn along this axis
STATUS_PHANTOM 0x010 Object is phantom
STATUS_SANDBOX 0x020 Keep object within 10 meters and in the same region
Constants Value Description
STATUS_BLOCK_GRAB 0x040 Prevent click-and-drag movement on the root prim
STATUS_DIE_AT_EDGE 0x080 delete and do not return object if it goes off world
STATUS_RETURN_AT_EDGE 0x100 return object to owner if it goes off world
STATUS_CAST_SHADOWS 0x200 not currently used
STATUS_BLOCK_GRAB_OBJECT 0x400 Prevent click-and-drag movement on all prims in the object
Constants Value Default Description
STATUS_PHYSICS 0x001 FALSE Object is physical
STATUS_ROTATE_X 0x002 TRUE Can turn along this axis
STATUS_ROTATE_Y 0x004 TRUE Can turn along this axis
STATUS_ROTATE_Z 0x008 TRUE Can turn along this axis
STATUS_PHANTOM 0x010 FALSE Object is phantom
STATUS_SANDBOX 0x020 FALSE Keep object within 10 meters and in the same region
STATUS_BLOCK_GRAB 0x040 FALSE Prevent click-and-drag movement on the root prim
STATUS_DIE_AT_EDGE 0x080 FALSE delete and do not return object if it goes off world
STATUS_RETURN_AT_EDGE 0x100 FALSE return object to owner if it goes off world
STATUS_CAST_SHADOWS 0x200 TRUE not currently used
STATUS_BLOCK_GRAB_OBJECT 0x400 FALSE Prevent click-and-drag movement on all prims in the object
STATUS_DIE_AT_EDGE - If the object is rezzed by a script, the default is TRUE
Constants Value Description
STATUS_PHYSICS 0x001 Object is physical
STATUS_ROTATE_X 0x002 Can turn along this axis
STATUS_ROTATE_Y 0x004 Can turn along this axis
STATUS_ROTATE_Z 0x008 Can turn along this axis
STATUS_PHANTOM 0x010 Object is phantom
STATUS_SANDBOX 0x020 Keep object within 10 meters and in the same region
STATUS_BLOCK_GRAB 0x040 Prevent click-and-drag movement on the root prim
STATUS_DIE_AT_EDGE 0x080 delete and do not return object if it goes off world
STATUS_RETURN_AT_EDGE 0x100 return object to owner if it goes off world
STATUS_CAST_SHADOWS 0x200 not currently used
STATUS_BLOCK_GRAB_OBJECT 0x400 Prevent click-and-drag movement on all prims in the object