| Constants
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…
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Description
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| STATUS_PHYSICS
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0x001
|
Object is physical
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| STATUS_ROTATE_X
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0x002
|
Can turn along this axis (physical objects only)
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| STATUS_ROTATE_Y
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0x004
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Can turn along this axis (physical objects only)
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| STATUS_ROTATE_Z
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0x008
|
Can turn along this axis (physical objects only)
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| STATUS_PHANTOM
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0x010
|
Object is phantom
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| STATUS_SANDBOX
|
0x020
|
Keep object within 10 meters and in the same region
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| STATUS_BLOCK_GRAB
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0x040
|
Prevent click-and-drag movement on the root prim
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| STATUS_DIE_AT_EDGE
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0x080
|
Delete and do not return object if it goes off world
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| STATUS_RETURN_AT_EDGE
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0x100
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Return object to owner if it goes off world
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| STATUS_CAST_SHADOWS
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0x200
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not currently used
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| STATUS_BLOCK_GRAB_OBJECT
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0x400
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Prevent click-and-drag movement on all prims in the object
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| STATUS_DIE_AT_NO_ENTRY
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0x800
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Delete and do not return object if it cannot enter a parcel
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