Difference between revisions of "LlSetAngularVelocity"

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|func=llSetAngularVelocity
|func=llSetAngularVelocity
|p1_type=vector|p1_name=initial_omega
|p1_type=vector|p1_name=initial_omega
|p2_type=integer|p2_name=local
|p2_type=integer|p2_subtype=boolean|p2_name=local
|func_desc=Applies rotational velocity to object.  
|func_desc=Applies rotational velocity to object.  
It does the same job as [[llApplyRotationalImpulse]] but doesn't depend of the mass of object .
It does the same job as [[llApplyRotationalImpulse]] but doesn't depend of the mass of object .

Latest revision as of 00:43, 23 December 2013

Summary

Function: llSetAngularVelocity( vector initial_omega, integer local );

Applies rotational velocity to object. It does the same job as llApplyRotationalImpulse but doesn't depend of the mass of object .

• vector initial_omega
• integer local boolean, if TRUE force is treated as a local directional vector, if FALSE force is treated as a region directional vector

Caveats

Examples


Instances :
one regular cube with mass M , and gravity 0 ( to disable the gravity) ; the object is homogenous and with only one prim so, its center of mass is its center of the object and its physical axis of rotation are its local axis  :

  • LlSetAngularVelocity(<0,0,1>, TRUE ) => starts to rotate around its Z local axis with a start value of omega = 1 radian /second , and slows down over time until it won't rotate
  • llApplyRotationalImpulse(<0,0,1>, TRUE ) => starts to rotate around its Z local axis with a start value of omega = 1/M radian /second , and slows down over time until it won't rotate
  • llTargetOmega(<0.0,0.0,1.0>, 1.0, 1.0) => if the object is physical , starts to rotate around its Z local axis with a start value of omega = 1 radian / second . It won t slow down over time

See Also

Functions

•  llApplyRotationalImpulse
•  llSetVelocity

Deep Notes

History

Date of Release 10/08/2011

Signature

function void llSetAngularVelocity( vector initial_omega, integer local );