Difference between revisions of "LlGetAccel"
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(If used in an attachment) |
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Line 6: | Line 6: | ||
|return_text=that is the acceleration of the object in the [[Viewer coordinate frames#Region|region]] frame of reference. | |return_text=that is the acceleration of the object in the [[Viewer coordinate frames#Region|region]] frame of reference. | ||
|spec | |spec | ||
|caveats=*Returns [[ZERO_VECTOR]] in attachments regardless of the avatar's acceleration. | |caveats= | ||
*Returns [[ZERO_VECTOR]] in attachments regardless of the avatar's acceleration. | |||
*Returns [[ZERO_VECTOR]] in child prims regardless of the linkset's acceleration. | |||
|constants | |constants | ||
|examples= | |examples= |
Revision as of 09:29, 28 June 2014
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: vector llGetAccel( );78 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a vector that is the acceleration of the object in the region frame of reference.
Caveats
- Returns ZERO_VECTOR in attachments regardless of the avatar's acceleration.
- Returns ZERO_VECTOR in child prims regardless of the linkset's acceleration.
Examples
<lsl> //A very simple (and not very effective) way of keeping a physical object in place. //If the object is moving when the script is put in the object, then the object will continue to move, so long as it doesn't accelerate. //If you ever want to actually stop an object, use llMoveToTarget(llGetPos(), .1) default {
moving_start(){ vector ac; // Go forever while(llVecMag(ac = llGetAccel()) > .001) { //We're accelerating... llApplyImpulse(-ac, 0); //Slow us down. } }}</lsl>
See Also
Functions
• | llGetOmega | |||
• | llGetVel | |||
• | llGetTorque | |||
• | llGetMass | |||
• | llGetForce | |||
• | llSetForce | |||
• | llSetTorque | |||
• | llSetForceAndTorque |