Difference between revisions of "Mesh/Mesh Tests"

From Second Life Wiki
Jump to navigation Jump to search
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Navbox/Mesh|project}}
Mesh tests required:
Mesh tests required:
* The walk-throughs function as a Mesh smoke test:
* The walk-throughs function as a Mesh smoke test:
Line 10: Line 11:
** Verify bulk upload fails for meshes.
** Verify bulk upload fails for meshes.
** Mesh decomposition tool needs more detail.
** Mesh decomposition tool needs more detail.
* [[Mesh_Import_Wizard_test]]
* [[Rigged Mesh test]] '''incomplete'''
* [[Rigged Mesh test]] '''incomplete'''
** uploading a rigged object that contains joint offsets
** uploading a rigged object that contains joint offsets
Line 19: Line 19:
* <span style="background:#FF6666">(2011-01-06 failed)</span> [[Parcel Prim Limit Overflow test]]
* <span style="background:#FF6666">(2011-01-06 failed)</span> [[Parcel Prim Limit Overflow test]]
* Physics shape type (with un/linking, de/rez, duplication, etc.) (is this sufficiently covered by Mesh_Shape_Changing_test?)  
* Physics shape type (with un/linking, de/rez, duplication, etc.) (is this sufficiently covered by Mesh_Shape_Changing_test?)  
* [[Mesh Edit Tools test]] '''incomplete'''
* [[Mesh Edit Tools test]]
* The 10cm gap has been eliminated for nearly all(which ones?) objects.
* Load testing. assets<->sim, sim data<->client, client rendering, etc
* Load testing. assets<->sim, sim data<->client, client rendering, etc
* Mesh viewer performance
* Mesh viewer performance
Line 30: Line 29:
* [[Mesh Shape Changing test]] Test swapping meshes onto mesh objects.
* [[Mesh Shape Changing test]] Test swapping meshes onto mesh objects.
** high prim equiv. mesh onto a physical object
** high prim equiv. mesh onto a physical object
** drag a boneless mesh onto a boned object on ground (and also attachment)
* [[Mesh_Accounting_Test]] is a starting point for several tests. Break the tests out and expanded on them.
* [[Mesh_Accounting_Test]] is a starting point for several tests. Break the tests out and expanded on them.
* [[Render_Cost_test]]
* [[Render_Cost_test]]
Line 40: Line 38:
* Test LSL functions that interact with physics and size and textures.
* Test LSL functions that interact with physics and size and textures.
* Localization
* Localization
* Test for [[LlCastRay]]
* Compatibility testing: Mac OS X 10.4.11?
* Compatibility testing: Mac OS X 10.4.11?
* [[Mesh Limits test]]
* [[Mesh Limits test]]
Line 53: Line 50:
* [[Transparency_test]]
* [[Transparency_test]]
* [[Depth_of_Field_test]]
* [[Depth_of_Field_test]]
 
----
Other simulator features
* The 10cm gap has been eliminated for nearly all(which ones?) objects.
* Test for [[LlCastRay]]


[[Category:Test Plans]]
[[Category:Test Plans]]
[[Category:Mesh]]
[[Category:Mesh]]

Latest revision as of 21:22, 10 July 2014

Mesh tests required:


Other rendering features


Other simulator features

  • The 10cm gap has been eliminated for nearly all(which ones?) objects.
  • Test for LlCastRay