Difference between revisions of "STATUS ROTATE Y"
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(New page: {{LSL Constant |name=STATUS_ROTATE_Y |type=integer |value={{LSL Hex|0x4}} |desc |examples |constants= {{!}} {{LSL Constants/Status|no_default=*}} |functions= {{LSL DefineRow||[[llSetStatus...) |
m (<lsl> tag to <source>) |
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(One intermediate revision by one other user not shown) | |||
Line 3: | Line 3: | ||
|type=integer | |type=integer | ||
|value={{LSL Hex|0x4}} | |value={{LSL Hex|0x4}} | ||
|desc | |desc=This property (set TRUE by default), if set FALSE, attempts to stop physical rotation on the objects local Y axis. | ||
|examples | |examples=A simple demonstration of the use of the STATUS_ROTATE_* constants. | ||
<source lang="lsl2">default | |||
{ | |||
state_entry() | |||
{ | |||
llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_SPHERE, 0, <0.0, 1.0, 0.0>, 0.0, <0.0, 0.0, 0.0>, <0.0, 1.0, 0.0>, | |||
PRIM_SIZE, <1.0, 1.0, 1.0>]); // Create a ball | |||
llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z, FALSE); // Set a block on all physical rotation. | |||
llSetStatus(STATUS_PHYSICS, TRUE); // Set physical. | |||
// Congratulations! You have created a ball that won't roll. | |||
} | |||
}</source> | |||
|constants= | |constants= | ||
{{!}} | {{!}} |
Latest revision as of 16:20, 23 January 2015
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Description
Constant: integer STATUS_ROTATE_Y = 0x4;The integer constant STATUS_ROTATE_Y has the value 0x4
This property (set TRUE by default), if set FALSE, attempts to stop physical rotation on the objects local Y axis.
Caveats
Related Articles
Constants
|
Functions
• | llSetStatus | |||
• | llGetStatus |
Examples
A simple demonstration of the use of the STATUS_ROTATE_* constants.
default
{
state_entry()
{
llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_SPHERE, 0, <0.0, 1.0, 0.0>, 0.0, <0.0, 0.0, 0.0>, <0.0, 1.0, 0.0>,
PRIM_SIZE, <1.0, 1.0, 1.0>]); // Create a ball
llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z, FALSE); // Set a block on all physical rotation.
llSetStatus(STATUS_PHYSICS, TRUE); // Set physical.
// Congratulations! You have created a ball that won't roll.
}
}