Difference between revisions of "ALL SIDES/ja"
Jump to navigation
Jump to search
Asuka Neely (talk | contribs) (New page: {{Multi-lang}} {{LSL Header/ja}} __NOTOC__ <div style="padding: 0.25em"> <div id="box"> == Integer ALL_SIDES = {{HoverText|-1|0x{{LSL Hex/Write|-1}}}}; == <div style...) |
|||
(8 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{LSL Constant/ja | |||
{{LSL | |name=ALL_SIDES | ||
|type=integer | |||
|value={{HoverText|-1|0x{{LSL Hex/Write|-1}}}} | |||
|desc= | |||
< | |examples=<source lang="lsl2"> | ||
default | |||
{ | |||
state_entry() | |||
{ | |||
string texture = llGetInventoryName(INVENTORY_TEXTURE, 0); | |||
< | llSetTexture(texture, ALL_SIDES); | ||
} | |||
}</source> | |||
|functions= | |||
{{LSL DefineRow||{{LSLG/ja|llGetAlpha}}|}} | |||
{{LSL DefineRow||{{LSLG/ja|llGetColor}}|}} | |||
{{LSL DefineRow||{{LSLG/ja|llGetNumberOfSides}}|}} | |||
{{LSL DefineRow||{{LSLG/ja|llGetPrimitiveParams}}|}} | |||
{{LSL DefineRow||{{LSLG/ja|llGetTexture}}|}} | |||
{{LSL DefineRow||{{LSLG/ja|llGetTextureOffset}}|}} | |||
{{LSL DefineRow||{{LSLG/ja|llGetTextureRot}}|}} | |||
{{LSL DefineRow||{{LSLG/ja|llGetTextureScale}}|}} | |||
{{LSL DefineRow||{{LSLG/ja|llOffsetTexture}}|}} | |||
{{LSL DefineRow||{{LSLG/ja|llRotateTexture}}|}} | |||
{{LSL DefineRow||{{LSLG/ja|llScaleTexture}}|}} | |||
{{LSL DefineRow||{{LSLG/ja|llSetAlpha}}|}} | |||
{{LSL DefineRow||{{LSLG/ja|llSetColor}}|}} | |||
{{LSL DefineRow||{{LSLG/ja|llSetLinkAlpha}}|}} | |||
{{LSL DefineRow||{{LSLG/ja|llSetLinkColor}}|}} | |||
{{LSL DefineRow||{{LSLG/ja|llSetLinkPrimitiveParams}}|}} | |||
{{LSL DefineRow||{{LSLG/ja|llSetLinkTexture}}|}} | |||
{{LSL DefineRow||{{LSLG/ja|llSetPrimitiveParams}}|}} | |||
{{LSL DefineRow||{{LSLG/ja|llSetTexture}}|}} | |||
{{LSL DefineRow||{{LSLG/ja|llSetTextureAnim}}|}} | |||
|events | |||
|cat1=Face | |||
|cat2=Texture | |||
|cat3=Alpha | |||
|cat4=Color | |||
}} |
Latest revision as of 04:28, 25 February 2016
LSL ポータル | 関数 | イベント | 型 | 演算子 | 定数 | 実行制御 | スクリプトライブラリ | カテゴリ別スクリプトライブラリ | チュートリアル |
関連記事
関数
サンプル
default
{
state_entry()
{
string texture = llGetInventoryName(INVENTORY_TEXTURE, 0);
llSetTexture(texture, ALL_SIDES);
}
}