Difference between revisions of "Get source and compile"

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This information is for people who want to work with the source code for the viewer.
This information is for people who want to work with the source code for the viewer.


==Project Snowstorm==
==Open Source Viewer==


This is the latest Viewer code.
Viewer code is hosted by [https://github.com/secondlife GitHub] using [https://en.wikipedia.org/wiki/Git git].
Viewer code is stored in a Mercurial (hg) repository on [https://bitbucket.org/lindenlab bitbucket], an  Open Source repository web site. There are many versions there; the one you are most likely interested in being


* [https://bitbucket.org/lindenlab/viewer-release Viewer Release]
* [https://github.com/secondlife/viewer Second Life Viewer]


Other repositories where development for future features can be seen are listed on the [[Linden Lab Official:Viewer Source Repositories|Viewer Source Repositories]] page.
Other repositories where development for future features can be seen are listed on the [https://releasenotes.secondlife.com/repositories.html Release Notes Repositories] page. If you have not worked with GitHub or distributed version control you may be interested in [https://docs.github.com/en/get-started GitHub's introductory material].


Another good way to browse the source code, including UML diagrams,  is using the [http://lecs.opensource.secondlife.com/doxygen/index.html Doxygen pages].
=== Checking out Code ===


Be sure to read [[Creating a version control repository]].
To clone the current release repository:
 
  git clone https://github.com/secondlife/viewer.git
=== Version Control ===
 
Viewer development uses the Mercurial (hg) distributed version control system.  To clone the current release repository, use:
 
  <nowiki>hg clone http://hg.secondlife.com/viewer-release</nowiki>
 
You are strongly encouraged to install the [[Mercurial Tools|Linden Lab Mercurial Tools]] as well.
 
For a step-by-step outline of the source control workflow from the initial clone (above) to integration of your change, see [[Develop Viewer Code#Steps To Submit a Change|Steps To Submit a Change]].


== Compiling ==
== Compiling ==


Per platform instructions are available in these topics:
Per platform instructions are available in these topics:
* [[Viewer 2 Microsoft Windows Builds|Windows]]
* [[Build the Viewer on Windows|Windows]]
* [[Compiling the viewer (Mac OS X)|Mac OS X]]
* [[Build the Viewer on macOS|macOS]]
* [[Compiling the viewer (Linux)|Linux]]


=== Notes ===
=== Notes ===


*  [[Common compilation problems]] if you run into errors while building.
*  [[Common compilation problems]]
*  [[Improving compilation time]] for information on how to compile faster
*  [[LLMozLib2]] for building LLMozLib2.


=== Autobuild ===
=== Autobuild ===
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* [[Build_3rd_Party_lib_with_Autobuild]]
* [[Build_3rd_Party_lib_with_Autobuild]]


== Hints on running ==
== Channels and Versions ==
 
=== Channels and Versions ===


Channels are just groupings of versions. Linden Lab uses channels to track and supply updates for Project, Beta, and Release Viewers separately.
Channels are just groupings of versions. Linden Lab uses channels to track and supply updates for Project, Beta, and Release Viewers separately.
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See:
See:
:;[[Channel and Version Requirements]]
:;[[Channel and Version Requirements]]
::a detailed explanation and official policy on channels and versions in Second Life.
::a detailed explanation and official policy on channels and versions in Second Life, and an explanation of how to set your channel name when building.   
:;[[Channel_and_Version_Requirements#Setting_a_Channel_and_Version_for_an_Open_Source_Viewer | Setting a Channel and Version for an Open Source Viewer]]
::an explanation of how to set your channel name when building.   


[[Category:Compiling viewer]]
[[Category:Compiling viewer]]

Latest revision as of 13:40, 17 November 2022

This information is for people who want to work with the source code for the viewer.

Open Source Viewer

Viewer code is hosted by GitHub using git.

Other repositories where development for future features can be seen are listed on the Release Notes Repositories page. If you have not worked with GitHub or distributed version control you may be interested in GitHub's introductory material.

Checking out Code

To clone the current release repository:

git clone https://github.com/secondlife/viewer.git

Compiling

Per platform instructions are available in these topics:

Notes

Autobuild

Autobuild is the new Linden Lab framework to maintain and build everything, from viewer to 3rd party libraries.

Instructions:

Channels and Versions

Channels are just groupings of versions. Linden Lab uses channels to track and supply updates for Project, Beta, and Release Viewers separately.

On login, the combination of channel plus version is checked against a set of rules in the Viewer Version Management service. Within each channel, some versions are allowed and some are blocked. Viewers are blocked if they are too old, are unsafe (security issues), incompatible (the protocol has been changed in some fundamental way), or are a test version and Linden Lab only wants data from the most recent. See Viewer Integration and Release Processes for an explanation of how different versions are managed by Linden Lab.

If you are building a viewer, the Policy on Third Party Viewers requires that you set your own channel name.

See:

Channel and Version Requirements
a detailed explanation and official policy on channels and versions in Second Life, and an explanation of how to set your channel name when building.