Difference between revisions of "LlSetForce"
Jump to navigation
Jump to search
All Issues ~ Search JIRA for related Bugs
m (Replaced <source> with <syntaxhighlight>) |
|||
(14 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{LSL Function | {{LSL Function | ||
|inject-2={{LSL_Function/force|force|local=local}}{{LSL_Function/physical}} | |||
|func_id=64 | |func_id=64 | ||
|func_sleep=0.0 | |func_sleep=0.0 | ||
Line 5: | Line 6: | ||
|func=llSetForce | |func=llSetForce | ||
|p1_type=vector|p1_name=force|p1_desc=directional force | |p1_type=vector|p1_name=force|p1_desc=directional force | ||
|p2_type=integer|p2_name=local| | |p2_type=integer|p2_subtype=boolean|p2_name=local | ||
|func_desc=Applies force to the object (if the | |func_footnote=Continuous force. [[llApplyImpulse]] has instantaneous push. | ||
|func_desc=Applies force to the object (if the object is physical) | |||
|spec | |spec | ||
|caveats | |caveats=Only works on physical objects and attachments (non-physical as well as physical). Used on an attachment, it will apply the force to the avatar. | ||
|constants | |constants | ||
|examples | |examples=<syntaxhighlight lang="lsl2">//A simple rocket script. Launches object up when touched. | ||
//Sit on it for an interesting ride! | |||
default | |||
{ | |||
touch_start(integer i) | |||
{ | |||
llSetStatus(STATUS_PHYSICS, TRUE); | |||
llSetForce(<0,0,0x7FFFFFFF>, 0); //FLY! | |||
} | |||
}</syntaxhighlight> | |||
|helpers | |helpers | ||
|also_functions | |also_functions={{LSL DefineRow||[[llSetForceAndTorque]]|}} | ||
{{LSL DefineRow||[[llSetTorque]]|}} | |||
{{LSL DefineRow||[[llApplyImpulse]]|Instantaneous force}} | |||
|also_tests | |also_tests | ||
|also_events | |also_events |
Latest revision as of 23:52, 30 May 2023
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llSetForce( vector force, integer local );64 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Applies force to the object (if the object is physical)
• vector | force | – | directional force | |
• integer | local | – | boolean, if TRUE force is treated as a local directional vector, if FALSE force is treated as a region directional vector |
Continuous force. llApplyImpulse has instantaneous push.
Caveats
- Only works in physics-enabled objects.Only works on physical objects and attachments (non-physical as well as physical). Used on an attachment, it will apply the force to the avatar.
Examples
//A simple rocket script. Launches object up when touched.
//Sit on it for an interesting ride!
default
{
touch_start(integer i)
{
llSetStatus(STATUS_PHYSICS, TRUE);
llSetForce(<0,0,0x7FFFFFFF>, 0); //FLY!
}
}
See Also
Functions
• | llSetForceAndTorque | |||
• | llSetTorque | |||
• | llApplyImpulse | – | Instantaneous force |