Difference between revisions of "LlSetHoverHeight"

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{{LSL_Function/damping|tau}}
{{LSL_Function/physical}}{{LSL_Function/damping|tau}}
{{LSL_Function
{{LSL_Function
|func_id=123|func_sleep=0.0|func_energy=10.0
|func_id=123|func_sleep=0.0|func_energy=10.0

Revision as of 05:27, 16 April 2009

Summary

Function: llSetHoverHeight( float height, integer water, float tau );

Critically damps to a height above the ground (or water) in tau seconds.

• float height Distance above the ground
• integer water boolean, if TRUE then hover above water too.
• float tau seconds to critically damp in

Do not use with vehicles.
Use llStopHover to stop hovering.

Caveats

  • Only works in physics-enabled objects.
  • Cannot hover more than 64 meters above the ground.
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Examples

See Also

Functions

•  llGroundRepel Same as llSetHoverHeight but does not hover all the time
•  llStopHover To stop hovering

Deep Notes

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Signature

function void llSetHoverHeight( float height, integer water, float tau );